Difference between revisions of "AY Honors/Slow-Pitch Softball/Answer Key"

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==9. Name 5 mental and physical attributes to be gained from slow-pitch softball.==
 
==9. Name 5 mental and physical attributes to be gained from slow-pitch softball.==
 +
1.  Eye-hand coordination
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2.  Concentration
 +
3.  Strategic play (both offensively and defensively)
 +
4.  Teamwork (the ability to communicate with and work with other players for the common goal of winning the game and playing well)
 +
5.  Placement and control (pitcher & catcher especially)
  
 
==10. As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:==
 
==10. As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:==

Revision as of 06:59, 4 July 2009

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1. Know the basic rules of slow-pitch softball.

2. What is the meaning of Good Sportsmanship?

Adventist Youth Honors Answer Book/Good Sportsmanship

3. Name and demonstrate your understanding of the skills required for the ten (10) softball playing positions.

Infield

pitcher
catcher
first baseman
second baseman
shortstop
third baseman

Outfield

left fielder
center fielder
right fielder
rover
In slow pitch softball there is an extra fielder, who is specified as a rover. Normally, the defensive team will play with four outfielders, meaning there is a left fielder, left-center fielder, right-center fielder, and right fielder.

4. Identify the following:

Bat
On deck circle
Batter’s box
Outfield
Coaches’ box
Pitcher’s mound
Diamond Bags
Pitching rubber
Glove
Right field
Home base
Left field
Infield
Softball

5. Define or explain the following game terms:

Bases Loaded

This is when there are less than 3 outs and there are base runners on first, second, and third. In this situation, all runners are prepared to run when the ball is hit. If there are two outs, all runners will "run on contact," when the ball is hit by the hitter.

Home team

The home team is either: the team who is playing for the on their on field and the other team is visiting from another school or town or is randomly chosen in some fasion. That is because, in many leagues, all teams are from one region and players have been randomly assigned by the league. In this second case, the home team is simply the team that bats in the bottom of the inning. In this case, home team is usually chosen by a coin toss at the beginning of the game or has been decided by the league scheduling office prior to the beginning of the season. On a scoreboard, the home team always appears second and bats in the bottom of each inning.

Bunt

A bunt is not legal in most slow-pitch softball leagues. If allowed, it is performed by the batter moving his/her upper hand up the stock of the bat, bringing the bat parallel to the ground as it makes contact with the ball. The goal is for the ball to drop mere inches in front of the plate, thus forcing the fielders to make the "sure out" at first and advance the other base runners. It is a tactical move that is better suited to the expertise of players in fast-pitch leagues. Also, since most slow-pitch softball games require a 6' arc pitch, a bunt is nearly impossible.

Innings

An inning is composed of a top and a bottom of the inning. During the top of the inning the visiting team bats until they make three outs. In the bottom of the inning the home team bats until them make three outs. Most slow-pitch softball games have seven-innings. However, there are other rules (that are common to most leagues--check your local league's rules) that may limit the number of innings played such as: 1. No inning may begin after the one-hour of play has ended 2. If one team is leading by 15+ runs after 3 innings or 10+ runs after 5 innings, the game is called (ended). This is often called the "mercy rule."

Fielder’s choice

This term is used to calculate earned runs and the like. It means that the defense had a choice of whether to get the batter out at first, or to get another base-runner out on second, third or home, and chose to get the base-runner out rather than the batter. This term is not used much in slow-pitch softball.

Lineup

This is a list of the players on a team and the ORDER in which they bat. In many slow-pitch softball leagues, all players on a team hit, regardless of whether they are part of the 10-man-field. In many leagues, a team is allowed to play the game with only 8 of their 10-person field players present. However, when there are less than 10 batters, an out is taken whenever those spots come up in the rotation. In most cases, if a player arrives late they can ONLY be inserted in the lineup at the bottom of the lineup. Thus, if your "#3 hitter" shows up after the game has started, he/she can't hit where you strategically like him/her to. Instead he/she bats at the bottom of the lineup.

Fly Ball
Popup
Force Play
Run
Foul tip

This occurs when the batter swings at a pitch and makes contact with the ball. However, the ball does not "land" between the lines (the field area), but instead flies far left, far right, or behind the batter, and thus not in the field of play. After the player has received a second strike, he/she is allowed a "courtesy foul" but if he/she fouls a second time (after the second strike), he/she is called out. If a foul tip is caught by a fielder (usually the catcher or infielder), he/she is called out.

Score

The score is usually displayed on a scoreboard, but at least is recorded by each team and returned to the officials. The score is the summation of the number of runs scored by each team throughout the game. At the end of the game, the team with the highest score (the most runs scored) wins the game.

Grand Slam

A home run (HR) with runners on all three bases prior to the home run. Thus, the home run results in four RBIs for the hitter and 4 runs scored for the team.

Strike zone

The area between the shoulders and knees of the batter that is the width of the home plate (thus a rectangular area). A pitch delivered through this zone is considered a strike.

In most leagues, a player enters the batters box with one strike and one ball (to speed up the game), and thus, two more strikes either swung at or called strikes result in an out.

Grounder
The count
Home run
Walk

6. Explain the following official’s calls or rules:

Double Play
Ground rule double
Error
Infield fly rule
Fair ball
Out
Foul ball
Safe

7. Demonstrate the ability to read a basic scorecard that was scored in a game you participated in.

8. List and describe five (5) responsibilities of an umpire.

1. Call balls and strikes -- The homebase umpire is responsible to indicate to the players how many balls and strikes the current batter has accumulated. 2. Call foul/fair balls "down the lines" -- The umpire is responsible to indicate with proper signaling whether a ball hit to the right or left is a "fair" ball (and thus playable) or "foul" ball (and thus cannot be run/scored upon). 3. Call base-runners safe/out -- Once the ball is in play, the umpire is responsible for determining whether the runners successfully tagged and maintained contact with the bases around the basepath ahead of the fielders play or whether the fielder was able to put the runner "out" by force or by tagging the non-forced runner. 4. Call double plays and other fielding outs -- Once the ball is in play, the umpire is responsible for determining whether a hit ball was caught by the fielder and whether he/she maintained control of that ball throughout the play. When calling double plays the umpire is responsible for seeing that the ball arrived at the first put out location (usually second) prior to the baserunner, then was relayed to the second put out location (usually first) and arrived prior to the baserunner. 5. Call the start and end of the game -- Umpires must make sure games begin and end on time 6. Recording / tracking scorecards & Lineups -- Umpires guard the integrity of the game by being sure that the scores recorded are valid and that the lineups were legitimate throughout the game's play.

9. Name 5 mental and physical attributes to be gained from slow-pitch softball.

1. Eye-hand coordination 2. Concentration 3. Strategic play (both offensively and defensively) 4. Teamwork (the ability to communicate with and work with other players for the common goal of winning the game and playing well) 5. Placement and control (pitcher & catcher especially)

10. As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:

a. Invite 3 friends not from your church to play a game.
b. Have prayer before each game.
c. Exhibit good sportsmanship and fair play.

11. Play three (3) slow-pitch official games with an umpire and demonstrate reasonable skills.

12. Write a one page report on a famous athlete. Discuss why they are or are not a good Christian role model.

13. Discuss with your Pathfinder leader, pastor or teacher the problems facing a Seventh-day Adventist youth considering participating in sports in Jr. High, High School or college. What alternatives are there to allow for continued activity in sports?

Adventist Youth Honors Answer Book/Problems faced by SDA sports participants

References