Adventist Youth Honors Answer Book/Recreation/Ultimate Disc

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Ultimate Disc
General Conference

Recreation
See also Ultimate Disc - Advanced

Skill Level 1
Year of Introduction: 2011


Earning this honor meets a requirement for:


1. Know the 10 simple rules of Ultimate and how the game is played.

The Field
A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
Initiate Play
Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
Scoring
Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
Movement of the Disc
The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
Change of Possession
When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury timeout.
Non-contact
No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
Fouls
When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
Self-Officiating
Players are responsible for their own foul and line calls. Players resolve their own disputes.
Spirit of the Game
Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play

2. Define and explain “Spirit of the Game” .

3. Explain why the name “Frisbee” was dropped from the name of the game.

The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.

4. Identify and be able to throw the disk:

a. Forehand

b. Backhand

5. Define or explain the following game terms:

a. Stacking & Cutting
b. Clearing Out
c. Stall Count
d. Non-Contact
e. Violation vs. Foul
f. Hold the line

6. Explain the following calls or rules:

a. No referees/player resolution

b. Foul calls at the disk

c. Foul calls away from the disk

d. Traveling

e. Pivot

7. As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:

a. Invite at least one friend not from your church to play a game.

b. Have prayer before or after each game.

c. Exhibit “Spirit of the Game” both on and off the field.

8. Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending.

9. Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost.

References