Difference between revisions of "AY Honors/Basketball/Answer Key"
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− | + | {{honor header|1|1999|Recreation|North American Division}} | |
+ | {{AY Master|Sportsman}} | ||
+ | ==1. Know the basic rules of basketball.== | ||
− | + | When James Naismith invented basketball, he devised thirteen rules: | |
− | |||
− | |||
− | The | + | The object of the game is to put the ball into your opponent's goal. This may be done by throwing the ball from any part of the grounds, with one or two hands, under the following conditions and rules. |
+ | #The ball may be thrown in any direction with one or both hands. | ||
+ | #The ball may be batted in any direction with one or both hands. | ||
+ | #A player cannot run with the ball. The player must throw it from the spot on which he catches it, or dribble the ball with one hand whilst running, allowances to be made for a man who catches the ball when running if he tries to stop. | ||
+ | #The ball must be held by the hands. The arms or body must not be used for holding it. | ||
+ | #No shouldering, holding, pushing, tripping or striking in any way the person of an opponent shall be allowed; the first infringement of this rule by any player shall come as a foul, the second shall disqualify him until the next goal is made, or, if there was evident intent to injure the person, for the whole of the game, no substitute allowed. | ||
+ | #A foul is striking the ball with the fist, violation of Rules 3, 4, and such as described in Rule 5. | ||
+ | #If either side makes three consecutive fouls it shall count as a goal for the opponents (consecutive means without the opponents in the meantime making a foul). | ||
+ | #A goal shall be made when the ball is thrown or batted from the grounds into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edges, and the opponent moves the basket, it shall count as a goal. If the ball goes over the backboard, hits the side or the top of the backboard, then the ball is officially out of play. | ||
+ | #When the ball goes out of bounds, it shall be thrown into the field of play by the person touching it. He has a right to hold it unmolested for five seconds. In case of a dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds; if he holds it longer it shall go to the opponent. If any side persists in delaying the game the umpire shall call a foul on that side. | ||
+ | #The umpire shall be the judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have power to disqualify men according to Rule 5. | ||
+ | #The referee shall be judge of the ball and shall decide when the ball is in play, in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the goals, with any other duties that are usually performed by a referee. | ||
+ | #The time shall be two, fifteen minute halfs with a five minute break in between. | ||
+ | #The side making the most goals in that time shall be declared the winner. In the case of a draw the game may, by agreement of the captains, be continued for five minutes after another jump ball. | ||
− | + | Feel free to research more, like [[W:Rules_of_basketball|here]], [[W:Basketball|here]], [http://www.nba.com/analysis/rules_index.html NBA Rules], and [http://www.fiba.com/pages/eng/fc/baskBasi/p/openNodeIDs/926/selNodeID/926/basiRule.html FIBA Rules]. | |
− | + | ==2. What is the meaning of “Good Sportsmanship?”== | |
+ | Good conduct and attitude by sports participants, especially fair play, courtesy, striving spirit, and grace in losing. | ||
− | == | + | ==3. Define the following terms:== |
− | + | ;a. Air ball: is any shot that misses the basket completely and does not hit either the net, rim, or backboard. | |
− | + | ;b. Backboard: That's the board behind the hoop/basket. | |
+ | ;c. Back court: the area from the midcourt line to the end line for the team ''defending'' the basket. | ||
+ | ;d. Front court: the area from the midcourt line to the end line for the team ''that is trying to score'' the basket. | ||
+ | ;e. Baseline: The end line on a basketball court. | ||
+ | ;f. Block: to hinder (or obstruct) and opponent's action(s). | ||
+ | ;g. Bounce pass: The bounce pass is a fundamental passing technique. The player passes the ball to a teammate by bouncing the ball off the floor. A successful bounce pass can easily result in an assist because a bounce pass is harder for defenders to intercept. | ||
+ | ;h. Double dribble: a double dribble is a violation in which a player dribbles (bounces) the ball, clearly holds it with a combination of either one or two hands (while either moving or stationary), and then proceeds to dribble again without first either attempting a field goal or passing off to a teammate. | ||
+ | ;i. Dribbling: dribbling is the legal method of advancing the ball by oneself, as opposed to passing it to another player or shooting for the basket. It consists of bouncing the ball on the floor continuously while walking or running down the court. | ||
+ | ;j. Fake: to trick or deceive (an opponent). | ||
+ | ;k. Fast break: In a fast break, a team attempts to move the ball up court and into scoring position as quickly as possible, so that the defense is outnumbered and does not have time to set up. | ||
+ | ;l. Field Goal: field goal is the term for any basket not made while attempting free throws | ||
+ | ;m. Fouled out: If a player commits five personal fouls over the course of a game, they foul out and thus disqualified from participation for the remainder of the game. A player within one or two fouls of fouling out is often said to be in "foul trouble." Players who foul out are not ejected and may remain in the bench area for the remainder of the game. Fouling out of a game is not considered to be grounds for further disciplinary action. | ||
+ | ;n. Give and go: a basic play in basketball which comes from the action - one player gives (passes) the ball to a teammate and then goes to the basket and anticipating a return pass for a layup. | ||
+ | ;o. Inbound: the area of the court that is inside the end lines and the sidelines, or, the act of bringing (throwing) the ball into this area. | ||
+ | ;p. Intentional Foul: a personal foul which is judged to be premeditated. | ||
+ | ;q. Jump ball: A jump ball is a method used to begin or resume play in basketball. It is similar to a faceoff in ice hockey. Two opposing players attempt to gain control of the ball after it is tossed up into the air in between them by an official. | ||
+ | ;r. The Key: the ''free-throw lane'', the ''lane'', or, ''the paint''. This is the area that starts at the free throw line and extends to the end line under the backboard/basket. | ||
+ | ;s. Loose ball foul: a foul that takes place when neither team has possession of the basketball. | ||
+ | ;t. Man to man: Man to man defense is a type of defensive tactic in which each player is assigned to defend and follow the movements of a single player on offense. Often, a player guards his counterpart (e.g. center guarding center), but a player may be assigned to guard a different position. | ||
+ | ;u. One and one: A type of free throw. A bonus free-throw situation for non-shooting fouls. The person fouled shoots one free throw, and if successful, takes another free throw. | ||
+ | ;v. Perimeter: the area outside the foul circle around the basket where players make long range shots. | ||
+ | ;w. Pick: A screen is a blocking move by an offensive player, by standing beside or behind a defender, to free a teammate to shoot, receive a pass, or drive in to score. In basketball, '''it is also known as a pick'''. Screens can be on-ball (when set for the ball-handler), or off-ball (when set for a teammate moving without the ball to get open for a pass). The two offensive players involved in setting the screen are known as the screener (who blocks the defender) and the cutter (who gets free from the defender). | ||
+ | ;x. Press: a defense that tries to force the opponent to make errors by guarding them closely. | ||
+ | ;y. Rebound: is the act of successfully gaining possession of the basketball after a missed field goal or free throw. Rebounds in basketball are a major part in the game, as most possessions end after a missed shot. Rebounds are divided into two main categories: offensive rebounds, in which the ball is recovered by the offensive side and does not change possession, and defensive rebounds, in which the defending team gains possession of the loose ball. | ||
+ | ;z. Shot Clock : the shot clock is a timer designed to increase the pace (and subsequently, the score[1]) in games. The offensive team must attempt a field goal before the shot clock expires, and the ball must then either touch the rim or enter the basket, or the offensive team will be assessed a violation resulting in loss of possession. | ||
+ | ;aa. Steal : a steal occurs when the defensive player actively takes possession of the ball from the opponent's team | ||
+ | ;bb. Team Fouls: a personal foul (by a player) that is also counted against the team. | ||
+ | ;cc. Trap: a form of defense which attempts to create a turnover. | ||
+ | ;dd. Traveling: traveling is a violation of the rules that occurs when a player holding the ball illegally moves one or both of his feet. Most commonly, a player travels by illegally moving his pivot foot or taking too many steps without dribbling the ball. Traveling is sometimes also called "walking" or "steps." | ||
+ | ;ee. Turnover: a turnover in basketball occurs when a player from one team gives possession to a member of another team by losing the ball without taking a shot | ||
+ | ;ff. Zone Defense: is a type of defense used in sports which is the alternative to man-to-man defense; instead of each player guarding a corresponding player on the other team, each defensive player is given an area, or a "zone", to cover. | ||
+ | ;gg. Center: The center is one of the standard positions in a regulation basketball game. The center is normally the tallest on the team, and often has a great deal of strength and body mass as well | ||
+ | ;hh. Forwards: The '''Small forward''', or, colloquially, the three, is one of the five positions in a regulation basketball game. Small forwards are typically somewhat shorter, quicker, and leaner than power forwards and centers, but on occasion are just as tall. The small forward position is considered to be perhaps the most versatile of the main five basketball positions, due to the nature of its role. The '''Power forward''' is a position in the sport of basketball. The position is referred to in playbook terms as the four position. Power forwards play a role similar to that of center in what is called the "post" or "low blocks". | ||
+ | ;ii. Guards: The '''Shooting guard''', also known as the two or off guard, is one of five traditional positions on a basketball team. Players of the position are often shorter, leaner, and quicker than forwards. A shooting guard's main objective is to score points for their team. The '''Point guard''', also known as "the ball-handler," is one of the five traditional positions of a basketball team. Typically, being quicker and shorter than even a shooting guard, the more speed a point guard has, the more likely he/she will be able to create separation and space off the dribble, which allows the guard room to work. | ||
+ | ;jj. Jump shot: a jump shot is an attempt to score a basket by jumping, usually straight up, and, mid-flight, propelling the ball in an arc into the basket. It is done so by the player bringing his or her elbow up until it is aligned with the hoop, then sent towards the hoop in a high arc. It is considered the easiest shot to make from a distance. The purpose of the jump is to make it more difficult for the defender to block. | ||
+ | ;kk. Lay up: A layup is a field goal attempt made by leaping from below, laying the ball up near the basket, and using one hand to tip the ball over the rim and into the basket (layin) or to bank it off the backboard and into the basket (layup). The motion and one-handed reach distinguish it from a jump shot. The layup is considered the most basic shot in basketball. | ||
+ | ;ll. Bank shot: A bank shot is a shot that relies on the ball bouncing off backboard and into the basket. It is mostly used for mid-ranged jump shots from an angle (usually at the elbow) and layups. | ||
+ | ;mm. Dunk: A slam dunk (or simply a dunk) is a type of basketball shot that is performed when a player jumps in the air and manually powers the ball through the basket with one or both of his hands, then often grabs the rim shortly after the ball passes through the hoop (a dunk is still being performed if the rim is not grabbed, as long as the athlete powers the ball through the hoop manually). | ||
+ | ;nn. Hook shot: A hook shot, is a play in which the offensive player, usually turned perpendicular to the basket, gently throws the ball with a sweeping motion of his arm in an upward arc with a follow-through which ends over his head. Unlike the jump shot, it is shot with only one hand; the other arm is often used to create space between the shooter and the defensive player. Once the ball is in shooting position, the hook shot is one of the most difficult shots to effectively defend. However, prior to that point, as the ball is being brought up into position, it is very susceptible to being stolen from behind. | ||
+ | ;oo. Free throw: free throws or foul shots are unopposed attempts to score points from a restricted area on the court (the free throw line; informally known as the "charity stripe" or foul line), and are generally awarded after a foul by the opposing team. | ||
+ | ;pp. Personal foul: a personal foul is a breach of the rules that concerns illegal personal contact with an opponent. It is the most common type of foul in basketball. Due to the nature of the game, personal fouls occur on occasions and are not always regarded as unsportsmanlike. However, a contact foul involving excessive or unjustified contact is classed as an unsportsmanlike foul. | ||
+ | ;qq. Charging: an offensive foul, when the offensive player runs into a defender who has already established a position. | ||
+ | ;rr. Blocking: the use of a defender's body position to illegally prevent an opponent's advance. | ||
+ | ;ss. Technical foul: a technical foul is an infraction of the rules usually concerning unsportsmanlike non-contact behavior, and is generally considered a more serious infraction than a personal foul, but not as serious as a flagrant foul. | ||
+ | ;tt. Three second violation: The three seconds rule requires that a player shall not remain in the opponents' restricted area for more than three consecutive seconds while his team is in control of a live ball in the frontcourt and the game clock is running. | ||
+ | ;uu. Five second rule: the five-second rule, or five-second violation, is a rule that helps promote continuous play. There are multiple situations where a five-second violation may occur. See [http://en.wikipedia.org/wiki/Five-second_rule_(basketball) Five-second rule (basketball)]. | ||
+ | ;vv. Ten second rule: the offensive team has ten seconds to advance the basketball out of their back court past the mid-court line. | ||
+ | ;ww. Back court violation: when the offensive team allows the basketball to go behind the mid-court line and touches it before an opponent. | ||
+ | ;xx. Inbound violation: players have five seconds to inbound the ball, otherwise, it is an inbound violation. | ||
+ | ;yy. League: a group of athletic teams to compete among themselves. | ||
+ | ;zz. Three point shot: a three-point field goal, three-pointer, three-point shot, or simply three is a field goal made from beyond the three point line, a designated semi-ellipsoid arc radiating from the basket. | ||
− | + | ==4. Demonstrate an understanding of the different skills required at each position.== | |
+ | ==5. Demonstrate reasonable skill in the following areas:== | ||
+ | ===a. Shooting from the free throw line.=== | ||
+ | ===b. Shooting from different positions around the basket=== | ||
+ | ===c. Dribbling=== | ||
+ | ===d. Passing=== | ||
+ | ==6. Spend at least 4 hours helping a less skilled or younger player improve their skills.== | ||
+ | ==7. Play at least 5 games with family or friends. Show good sportsmanship during your practice and games.== | ||
+ | ==8. Write a one page report on a famous basketball player. Discuss why they are or are not a good Christian role model.== | ||
+ | Some suggestions. Feel free to choose others: | ||
− | + | * [http://en.wikipedia.org/wiki/Senda_Berenson Senda Berenson] | |
+ | * [http://en.wikipedia.org/wiki/James_Naismith James Naismith] | ||
− | + | ==9. Discuss with your Pathfinder leader, pastor or teacher the problems facing a Seventh-day Adventist youth considering sports in Jr. High, High School and college. What alternatives are there that allows for continued activity in sports.== | |
+ | ==10. Make a scale drawing of a basketball court properly laid out.== | ||
+ | [[Image:Basketball court dimensions.svg|thumb|center|600px|Basketball court]] | ||
− | + | ==References== | |
− | + | [[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] | |
− | == | + | ò |
− | [[ | + | == '''Headline text'''SHOOOT THE BALLll == |
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Revision as of 19:19, 18 December 2007
Template:Honor header Template:AY Master
1. Know the basic rules of basketball.
When James Naismith invented basketball, he devised thirteen rules:
The object of the game is to put the ball into your opponent's goal. This may be done by throwing the ball from any part of the grounds, with one or two hands, under the following conditions and rules.
- The ball may be thrown in any direction with one or both hands.
- The ball may be batted in any direction with one or both hands.
- A player cannot run with the ball. The player must throw it from the spot on which he catches it, or dribble the ball with one hand whilst running, allowances to be made for a man who catches the ball when running if he tries to stop.
- The ball must be held by the hands. The arms or body must not be used for holding it.
- No shouldering, holding, pushing, tripping or striking in any way the person of an opponent shall be allowed; the first infringement of this rule by any player shall come as a foul, the second shall disqualify him until the next goal is made, or, if there was evident intent to injure the person, for the whole of the game, no substitute allowed.
- A foul is striking the ball with the fist, violation of Rules 3, 4, and such as described in Rule 5.
- If either side makes three consecutive fouls it shall count as a goal for the opponents (consecutive means without the opponents in the meantime making a foul).
- A goal shall be made when the ball is thrown or batted from the grounds into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edges, and the opponent moves the basket, it shall count as a goal. If the ball goes over the backboard, hits the side or the top of the backboard, then the ball is officially out of play.
- When the ball goes out of bounds, it shall be thrown into the field of play by the person touching it. He has a right to hold it unmolested for five seconds. In case of a dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds; if he holds it longer it shall go to the opponent. If any side persists in delaying the game the umpire shall call a foul on that side.
- The umpire shall be the judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have power to disqualify men according to Rule 5.
- The referee shall be judge of the ball and shall decide when the ball is in play, in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the goals, with any other duties that are usually performed by a referee.
- The time shall be two, fifteen minute halfs with a five minute break in between.
- The side making the most goals in that time shall be declared the winner. In the case of a draw the game may, by agreement of the captains, be continued for five minutes after another jump ball.
Feel free to research more, like here, here, NBA Rules, and FIBA Rules.
2. What is the meaning of “Good Sportsmanship?”
Good conduct and attitude by sports participants, especially fair play, courtesy, striving spirit, and grace in losing.
3. Define the following terms:
- a. Air ball
- is any shot that misses the basket completely and does not hit either the net, rim, or backboard.
- b. Backboard
- That's the board behind the hoop/basket.
- c. Back court
- the area from the midcourt line to the end line for the team defending the basket.
- d. Front court
- the area from the midcourt line to the end line for the team that is trying to score the basket.
- e. Baseline
- The end line on a basketball court.
- f. Block
- to hinder (or obstruct) and opponent's action(s).
- g. Bounce pass
- The bounce pass is a fundamental passing technique. The player passes the ball to a teammate by bouncing the ball off the floor. A successful bounce pass can easily result in an assist because a bounce pass is harder for defenders to intercept.
- h. Double dribble
- a double dribble is a violation in which a player dribbles (bounces) the ball, clearly holds it with a combination of either one or two hands (while either moving or stationary), and then proceeds to dribble again without first either attempting a field goal or passing off to a teammate.
- i. Dribbling
- dribbling is the legal method of advancing the ball by oneself, as opposed to passing it to another player or shooting for the basket. It consists of bouncing the ball on the floor continuously while walking or running down the court.
- j. Fake
- to trick or deceive (an opponent).
- k. Fast break
- In a fast break, a team attempts to move the ball up court and into scoring position as quickly as possible, so that the defense is outnumbered and does not have time to set up.
- l. Field Goal
- field goal is the term for any basket not made while attempting free throws
- m. Fouled out
- If a player commits five personal fouls over the course of a game, they foul out and thus disqualified from participation for the remainder of the game. A player within one or two fouls of fouling out is often said to be in "foul trouble." Players who foul out are not ejected and may remain in the bench area for the remainder of the game. Fouling out of a game is not considered to be grounds for further disciplinary action.
- n. Give and go
- a basic play in basketball which comes from the action - one player gives (passes) the ball to a teammate and then goes to the basket and anticipating a return pass for a layup.
- o. Inbound
- the area of the court that is inside the end lines and the sidelines, or, the act of bringing (throwing) the ball into this area.
- p. Intentional Foul
- a personal foul which is judged to be premeditated.
- q. Jump ball
- A jump ball is a method used to begin or resume play in basketball. It is similar to a faceoff in ice hockey. Two opposing players attempt to gain control of the ball after it is tossed up into the air in between them by an official.
- r. The Key
- the free-throw lane, the lane, or, the paint. This is the area that starts at the free throw line and extends to the end line under the backboard/basket.
- s. Loose ball foul
- a foul that takes place when neither team has possession of the basketball.
- t. Man to man
- Man to man defense is a type of defensive tactic in which each player is assigned to defend and follow the movements of a single player on offense. Often, a player guards his counterpart (e.g. center guarding center), but a player may be assigned to guard a different position.
- u. One and one
- A type of free throw. A bonus free-throw situation for non-shooting fouls. The person fouled shoots one free throw, and if successful, takes another free throw.
- v. Perimeter
- the area outside the foul circle around the basket where players make long range shots.
- w. Pick
- A screen is a blocking move by an offensive player, by standing beside or behind a defender, to free a teammate to shoot, receive a pass, or drive in to score. In basketball, it is also known as a pick. Screens can be on-ball (when set for the ball-handler), or off-ball (when set for a teammate moving without the ball to get open for a pass). The two offensive players involved in setting the screen are known as the screener (who blocks the defender) and the cutter (who gets free from the defender).
- x. Press
- a defense that tries to force the opponent to make errors by guarding them closely.
- y. Rebound
- is the act of successfully gaining possession of the basketball after a missed field goal or free throw. Rebounds in basketball are a major part in the game, as most possessions end after a missed shot. Rebounds are divided into two main categories: offensive rebounds, in which the ball is recovered by the offensive side and does not change possession, and defensive rebounds, in which the defending team gains possession of the loose ball.
- z. Shot Clock
- the shot clock is a timer designed to increase the pace (and subsequently, the score[1]) in games. The offensive team must attempt a field goal before the shot clock expires, and the ball must then either touch the rim or enter the basket, or the offensive team will be assessed a violation resulting in loss of possession.
- aa. Steal
- a steal occurs when the defensive player actively takes possession of the ball from the opponent's team
- bb. Team Fouls
- a personal foul (by a player) that is also counted against the team.
- cc. Trap
- a form of defense which attempts to create a turnover.
- dd. Traveling
- traveling is a violation of the rules that occurs when a player holding the ball illegally moves one or both of his feet. Most commonly, a player travels by illegally moving his pivot foot or taking too many steps without dribbling the ball. Traveling is sometimes also called "walking" or "steps."
- ee. Turnover
- a turnover in basketball occurs when a player from one team gives possession to a member of another team by losing the ball without taking a shot
- ff. Zone Defense
- is a type of defense used in sports which is the alternative to man-to-man defense; instead of each player guarding a corresponding player on the other team, each defensive player is given an area, or a "zone", to cover.
- gg. Center
- The center is one of the standard positions in a regulation basketball game. The center is normally the tallest on the team, and often has a great deal of strength and body mass as well
- hh. Forwards
- The Small forward, or, colloquially, the three, is one of the five positions in a regulation basketball game. Small forwards are typically somewhat shorter, quicker, and leaner than power forwards and centers, but on occasion are just as tall. The small forward position is considered to be perhaps the most versatile of the main five basketball positions, due to the nature of its role. The Power forward is a position in the sport of basketball. The position is referred to in playbook terms as the four position. Power forwards play a role similar to that of center in what is called the "post" or "low blocks".
- ii. Guards
- The Shooting guard, also known as the two or off guard, is one of five traditional positions on a basketball team. Players of the position are often shorter, leaner, and quicker than forwards. A shooting guard's main objective is to score points for their team. The Point guard, also known as "the ball-handler," is one of the five traditional positions of a basketball team. Typically, being quicker and shorter than even a shooting guard, the more speed a point guard has, the more likely he/she will be able to create separation and space off the dribble, which allows the guard room to work.
- jj. Jump shot
- a jump shot is an attempt to score a basket by jumping, usually straight up, and, mid-flight, propelling the ball in an arc into the basket. It is done so by the player bringing his or her elbow up until it is aligned with the hoop, then sent towards the hoop in a high arc. It is considered the easiest shot to make from a distance. The purpose of the jump is to make it more difficult for the defender to block.
- kk. Lay up
- A layup is a field goal attempt made by leaping from below, laying the ball up near the basket, and using one hand to tip the ball over the rim and into the basket (layin) or to bank it off the backboard and into the basket (layup). The motion and one-handed reach distinguish it from a jump shot. The layup is considered the most basic shot in basketball.
- ll. Bank shot
- A bank shot is a shot that relies on the ball bouncing off backboard and into the basket. It is mostly used for mid-ranged jump shots from an angle (usually at the elbow) and layups.
- mm. Dunk
- A slam dunk (or simply a dunk) is a type of basketball shot that is performed when a player jumps in the air and manually powers the ball through the basket with one or both of his hands, then often grabs the rim shortly after the ball passes through the hoop (a dunk is still being performed if the rim is not grabbed, as long as the athlete powers the ball through the hoop manually).
- nn. Hook shot
- A hook shot, is a play in which the offensive player, usually turned perpendicular to the basket, gently throws the ball with a sweeping motion of his arm in an upward arc with a follow-through which ends over his head. Unlike the jump shot, it is shot with only one hand; the other arm is often used to create space between the shooter and the defensive player. Once the ball is in shooting position, the hook shot is one of the most difficult shots to effectively defend. However, prior to that point, as the ball is being brought up into position, it is very susceptible to being stolen from behind.
- oo. Free throw
- free throws or foul shots are unopposed attempts to score points from a restricted area on the court (the free throw line; informally known as the "charity stripe" or foul line), and are generally awarded after a foul by the opposing team.
- pp. Personal foul
- a personal foul is a breach of the rules that concerns illegal personal contact with an opponent. It is the most common type of foul in basketball. Due to the nature of the game, personal fouls occur on occasions and are not always regarded as unsportsmanlike. However, a contact foul involving excessive or unjustified contact is classed as an unsportsmanlike foul.
- qq. Charging
- an offensive foul, when the offensive player runs into a defender who has already established a position.
- rr. Blocking
- the use of a defender's body position to illegally prevent an opponent's advance.
- ss. Technical foul
- a technical foul is an infraction of the rules usually concerning unsportsmanlike non-contact behavior, and is generally considered a more serious infraction than a personal foul, but not as serious as a flagrant foul.
- tt. Three second violation
- The three seconds rule requires that a player shall not remain in the opponents' restricted area for more than three consecutive seconds while his team is in control of a live ball in the frontcourt and the game clock is running.
- uu. Five second rule
- the five-second rule, or five-second violation, is a rule that helps promote continuous play. There are multiple situations where a five-second violation may occur. See Five-second rule (basketball).
- vv. Ten second rule
- the offensive team has ten seconds to advance the basketball out of their back court past the mid-court line.
- ww. Back court violation
- when the offensive team allows the basketball to go behind the mid-court line and touches it before an opponent.
- xx. Inbound violation
- players have five seconds to inbound the ball, otherwise, it is an inbound violation.
- yy. League
- a group of athletic teams to compete among themselves.
- zz. Three point shot
- a three-point field goal, three-pointer, three-point shot, or simply three is a field goal made from beyond the three point line, a designated semi-ellipsoid arc radiating from the basket.
4. Demonstrate an understanding of the different skills required at each position.
5. Demonstrate reasonable skill in the following areas:
a. Shooting from the free throw line.
b. Shooting from different positions around the basket
c. Dribbling
d. Passing
6. Spend at least 4 hours helping a less skilled or younger player improve their skills.
7. Play at least 5 games with family or friends. Show good sportsmanship during your practice and games.
8. Write a one page report on a famous basketball player. Discuss why they are or are not a good Christian role model.
Some suggestions. Feel free to choose others:
9. Discuss with your Pathfinder leader, pastor or teacher the problems facing a Seventh-day Adventist youth considering sports in Jr. High, High School and college. What alternatives are there that allows for continued activity in sports.
10. Make a scale drawing of a basketball court properly laid out.
References
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