Difference between revisions of "AY Honors/Ultimate Disc/Answer Key"

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While the word '''Frisbee''' is claimed as a [[trademark]] of the [[Wham-O]] toy company, the term is often used [[genericized trademark|generically]] to describe '''flying discs''' similar to those made by that company. They are generally [[plastic]], roughly 8 to 10 inches (20-25 cm) in [[diameter]], with a lip. They are designed to fly [[aerodynamic]]ally when thrown with [[rotation]] and can be caught by hand.  
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<!-- 1. Know the 10 simple rules of Ultimate and how the game is played. -->
 +
;The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
 +
;Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
 +
;Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
 +
;Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
 +
;Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
 +
;Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
 +
;Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
 +
;Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
 +
;Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
 +
;Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play
  
The shape and quality of frisbees varies significantly, and a high-quality frisbee easily flies several times as far as a cheap frisbee. [[Disc golf]] discs are usually smaller in diameter but are more dense and are tailored for particular flight profiles such as stability or distance.  When it was discovered that [[dog]]s enjoyed chasing and retrieving the slow-moving discs, special frisbees were eventually designed with more pliable material that would more resist damage when the dog caught one in its mouth. [[Disc dog]] competitions, in which dogs' frisbee-catching skills are judged, have become quite popular as well.
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<!-- 3. Explain why the name “Frisbee” was dropped from the name of the game. -->
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The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.
  
Many frisbee-like discs are shaped like a frisbee with a large hole in the centre; such discs, known as ''aerofoils'', typically fly significantly farther.
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<!-- 8. Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending. -->
  
[[Image:frisbee-1.jpg|right|Wham-O Professional Frisbee]]
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<!-- 9. Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost. -->
  
The Flyin-Saucer, originally invented by [[Walter Frederick Morrison]] and codeveloped and financed by [[Warren Franscioni]] in [[1948]], was unsuccessful, but a later model made by Morrison in [[1955]] and sold as the "Pluto Platter" was bought by Wham-O in [[1957]].  Wham-O renamed the toy in [[1958]] to "Frisbee", a (probably deliberate) misspelling of the name of the [[Frisbie Pie Company]] of [[Bridgeport, Connecticut]], whose [[pie]] tins had been used by Yale college students in the area for similar purposes. The first flying discs were produced on [[January 13]], 1957.
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==Games==
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==References== <!--T:5-->
* [[Ultimate frisbee]]
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* [[Freestyle frisbee]]
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{{CloseHonorPage}}
* [[Guts frisbee]]
 
* [[Disc golf]]
 
* [[Durango Boot]]
 
* [[DDC Frisbee]]
 
* [[Friskee]]
 
* [[Disc dog|Frisbee dogs]]
 
* [[Dodge Frisbee]]
 
* [[Suzy Sticks]]
 
* [[Goaltimate]]
 
* [[Schtick (Disc Game)|Schtick]]
 
* [[Beer Frisbee]]
 
 
 
==Physics==
 
The disc's rotation creates an angular moment perpendicular to the horizontal plane, stabilizing the disc's altitude in high speed flight.  Small ridges near the leading edge act as turbulators, reducing flow separation by forcing the airflow to become [[turbulent]] after it passes over the ridges.  Lift is generated in primarily the same way as a traditional asymmetric [[airfoil]], that is, by accelerating upper airflow such that a pressure difference gives rise to a lifting force.
 
 
 
==Other==
 
*Descriptions of [[Frisbee throws]]
 
*[[George Carlin#Frisbeetarianism|Frisbeetarianism]]
 
*[[Aerobie]], a flying ring used like a Frisbee
 
* ''Frisbee, A Practitioner's Manual and Definitive Treatise'' Stancil E.D. Johnson, M.D. Workman Publishing Company, New York (July, 1975) ISBN 0-911104-53-4
 
* ''The Official Frisbee Handbook'' Goldy Norton, Bantam Books, Toronto/New York/London (July, 1972) no ISBN number
 
* ''Frisbee Players' Handbook'' Mark Danna, Dan Poynter, Parachuting Publications, Santa Barbara, California (1978) ISBN 0-015516-19-5
 
* ''Frisbee Sports & Games'' Charles Tips, Dan Roddick, Celestial Arts, Millbrae, California (March 1979) ISBN 0-89087-233-3
 
* ''Frisbee by the Masters'' Charles Tips, Celestial Arts, Millbrae, California (March 1977) ISBN 0-89087-142-6
 
* In the animated motion picture [[The Secret of NIMH]], the main character's name was changed in post-production from "Frisby" to "Brisby" to avoid potential trademark infringements.
 
 
 
==External links==
 
*[http://inventors.about.com/library/weekly/aa980218.htm Frisbee, about.com]
 
*[http://www.frisbeedisc.com/ Wham-O Frisbee disc website]
 
 
 
[[Category:Frisbee]]
 
[[Category:National Toy Hall of Fame]]
 
 
 
[[de:frisbee]]
 
[[ja:&#12501;&#12521;&#12452;&#12531;&#12464;&#12487;&#12451;&#12473;&#12463;]]
 
[[it:Frisbee]]
 
[[nl:frisbee]]
 
[[pl:Frisbee]]
 

Latest revision as of 04:08, 19 March 2021

Other languages:
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Ultimate Disc

Skill Level

1

Year

2011

Version

28.11.2024

Approval authority

General Conference

Ultimate Disc AY Honor.png
Ultimate Disc
Recreation
Skill Level
123
Approval authority
General Conference
Year of Introduction
2011
See also


1

Know the 10 simple rules of Ultimate and how the game is played.


The Field
A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
Initiate Play
Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
Scoring
Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
Movement of the Disc
The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
Change of Possession
When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury timeout.
Non-contact
No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
Fouls
When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
Self-Officiating
Players are responsible for their own foul and line calls. Players resolve their own disputes.
Spirit of the Game
Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play


2

Define and explain “Spirit of the Game”.



3

Explain why the name “Frisbee” was dropped from the name of the game.


The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.


4

Identify and be able to throw the disk:


4a

Forehand



4b

Backhand




5

Define or explain the following game terms:


5a

Stacking & Cutting



5b

Clearing Out



5c

Stall Count



5d

Non-Contact



5e

Violation vs. Foul



5f

Hold the line




6

Explain the following calls or rules:


6a

No referees/player resolution



6b

Foul calls at the disk



6c

Foul calls away from the disk



6d

Traveling



6e

Pivot




7

As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:


7a

Invite at least one friend not from your church to play a game.



7b

Have prayer before or after each game.



7c

Exhibit “Spirit of the Game” both on and off the field.




8

Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending.



9

Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost.




References