Difference between revisions of "AY Honors/Ultimate Disc/Answer Key"

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{{Redirect1|Frisbee|the amusement ride|[[Frisbee (ride)]]}}
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{{for|the type of UFO|Flying saucer}}  
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[[Image:Frisbee Catch- Fcb981.jpg|right|thumb|300px|A player catching a flying disc.]]
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<section begin="Body" />
'''Flying discs''' (commonly called '''Frisbees''') are disc-shaped objects, which are generally [[plastic]] and roughly 20 to 25 centimeters (8&ndash;10&nbsp;inches) in [[diameter]], with a lip. The shape of the disc, an [[airfoil]] in cross-section, allows it to [[flight|fly]] by generating [[lift (force)|lift]] as it moves through the air while rotating. The name Frisbee is a registered [[trademark]] of the [[Wham-O]] toy company, but is often used [[genericized trademark|generically]] to describe all flying discs.
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<!-- 1. Know the 10 simple rules of Ultimate and how the game is played. -->
 +
;The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
 +
;Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
 +
;Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
 +
;Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
 +
;Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
 +
;Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
 +
;Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
 +
;Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
 +
;Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
 +
;Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play
  
Flying discs are thrown and caught for [[recreation]], and as part of many different [[flying disc games]]. A wide range of flying disc variants are available commercially. [[Disc golf]] discs are usually smaller but denser and are tailored for particular flight profiles to increase/decrease stability and distance. [[Disc dog]] sports use relatively slow flying discs made of more pliable material to better resist a dog's bite and prevent injury to the dog. Ring shaped discs are also available which typically fly significantly farther than any traditional flying disc.  There are illuminated discs meant for night time play that use [[Phosphorescence|phosphorescent]] plastic, or  battery powered [[light-emitting diode|light emitting diodes]]. There are also discs that whistle when they reach a certain velocity in flight.
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<!-- 3. Explain why the name “Frisbee” was dropped from the name of the game. -->
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The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.
  
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definition of frisbee the hicks in washingtion duh plus its a toy
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<!-- 8. Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending. -->
  
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<!-- 9. Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost. -->
  
peace out
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==Flying disc games==
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{{main|Flying disc games}}
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{{MultiCol}}
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==References== <!--T:5-->
*Crosbee
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*[[Disc dog]]
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{{CloseHonorPage}}
*[[Disc golf]]
 
*[[Dodge disc]]
 
*[[Durango boot]]
 
*[[Flying disc games#Double|Double disc court]]
 
*[[Flutterguts]]
 
*[[Flying disc freestyle|Freestyle]]
 
{{ColBreak}}
 
*[[Fricket]], also known as disc cricket, cups, Suzy sticks or crispy wickets
 
*[[Friskee]]
 
*[[Goaltimate]]
 
*[[Guts frisbee|Guts]]
 
{{ColBreak}}
 
*[[Hot box (game)|Hot box]]
 
*[[Kan-jam]]
 
*[[March to Highfivetown]]
 
*Relay
 
*Schtick
 
*[[Ultimate (sport)|Ultimate]]
 
*Volleydisc
 
{{EndMultiCol}}
 
 
 
==Physics==
 
{{main|Physics of flying discs}}
 
 
 
[[Lift (force)|Lift]] is generated in primarily the same way as a traditional asymmetric [[airfoil]], that is, by accelerating upper airflow such that a pressure difference gives rise to a lifting force. Small ridges near the leading edge act as turbulators, reducing flow separation by forcing the airflow to become [[turbulent]] after it passes over the ridges. 
 
 
 
The rotating flying disc has a vertical [[angular momentum]] vector, stabilizing its [[Aircraft attitude|attitude]] <!-- "attitude" is the correct term here; pls don't change to "altitude".--> [[gyroscope|gyroscopically]]. Depending on the cross-sectional shape of the airfoil, the amount of lift generated by the front and back parts of the disc may be unequal. If the disc were not spinning, this would tend to make it [[Flight dynamics|pitch]]. When the disc is spinning, however, such a torque would cause it to [[precession|precess]] about the roll axis, causing its trajectory to curve to the left or the right. Most discs are designed to be aerodynamically stable, so that this roll is self-correcting for a fairly broad range of velocities and rates of spin. However, many [[disc golf]] discs are intentionally designed to be unstable. Higher rates of spin lead to better stability, and for a given rate of spin, there is generally a range of velocities that are stable.
 
 
 
Even a slight deformation in a disc (called a "Taco," as extreme cases look like a [[taco shell]]) can cause adverse affects when throwing long range. It can be observed by holding the disc horizontally at eye level and looking at the rim while slowly rotating the disc.
 
 
 
== See also ==
 
* [[Aerobie]]
 
* [[Chakram]]
 
* [[Boomerang]]
 
* [[Flying disc techniques]]
 
* [[Genericized trademark]]
 
* [[Possessed Frisbee]]
 
 
 
==References==
 
{{Refimprove|date=September 2007}}
 
{{Reflist}}
 
 
 
==Further reading==
 
*Stancil. E. D., and Johnson, M. D.; ''Frisbee, A Practitioner's Manual and Definitive Treatise'', Workman Publishing Company, New York (July, 1975); ISBN 978-0-911104-53-0
 
*Norton, Gary; ''The Official Frisbee Handbook'', Bantam Books, Toronto/New York/London (July, 1972); no ISBN
 
*Danna, Mark, and Poynter, Dan; ''Frisbee Players' Handbook'', Parachuting Publications, Santa Barbara, California (1978); ISBN 0915516195
 
*Tips, Charles, and Roddick, Dan; ''Frisbee Sports & Games'', Celestial Arts, Millbrae, California (March 1979); ISBN 978-0-89087-233-8
 
*Tips, Charles; ''Frisbee by the Masters'', Celestial Arts, Millbrae, California (March 1977); ISBN 978-0-89087-142-3
 
*Lorenz, Ralph; ''Spinning Flight: Dynamics of Frisbees, Boomerangs, Samaras and Skipping Stones'', Copernicus, New York (September 2006); ISBN 978-0-387-30779-4
 
 
 
==External links==
 
*[http://www.frisbeecollective.com Frisbee Collective:] gallery of over 200 Frisbee from all over the globe
 
*[http://www.wfdf.org World Flying Disc Federation] &ndash; international [[sports governing body]] for flying disc games
 
*[http://www.frisbeedisc.com/ Official Frisbee website] by Wham-O, manufacturer of Frisbee brand flying discs
 
 
 
[[Category:1950s fads]]
 
[[Category:Frisbee]]
 
[[Category:Sports equipment]]
 
[[Category:Toys]]
 
[[Category:Toys of the 1950s]]
 
[[Category:Wham-O brands]]
 
[[Category:Ultimate]]
 
 
 
[[ar:صحن طائر (لعبة)]]
 
[[bar:Frisbee]]
 
[[bg:Летящ диск]]
 
[[cs:Frisbee]]
 
[[da:Frisbee]]
 
[[de:Frisbee]]
 
[[es:Frisbee]]
 
[[eo:Flugdisko]]
 
[[fr:Frisbee]]
 
[[is:Svifdiskur]]
 
[[it:Frisbee]]
 
[[he:פריזבי]]
 
[[la:Discus volans]]
 
[[mk:Фризби]]
 
[[nl:Frisbee]]
 
[[ja:フライングディスク]]
 
[[no:Frisbee]]
 
[[pl:Frisbee]]
 
[[pt:Frisbee]]
 
[[ru:Летающий диск]]
 
[[simple:Frisbee]]
 
[[sk:Frisbee]]
 
[[sr:Frizbi]]
 
[[fi:Liitokiekko]]
 
[[sv:Frisbee]]
 
[[tr:Frizbi]]
 
[[uk:Фрісбі]]
 
[[zh:飛盤]]
 

Latest revision as of 04:08, 19 March 2021

Other languages:
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Ultimate Disc

Skill Level

1

Year

2011

Version

01.06.2024

Approval authority

General Conference

Ultimate Disc AY Honor.png
Ultimate Disc
Recreation
Skill Level
123
Approval authority
General Conference
Year of Introduction
2011
See also


1

Know the 10 simple rules of Ultimate and how the game is played.


The Field
A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
Initiate Play
Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
Scoring
Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
Movement of the Disc
The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
Change of Possession
When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury timeout.
Non-contact
No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
Fouls
When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
Self-Officiating
Players are responsible for their own foul and line calls. Players resolve their own disputes.
Spirit of the Game
Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play


2

Define and explain “Spirit of the Game”.



3

Explain why the name “Frisbee” was dropped from the name of the game.


The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.


4

Identify and be able to throw the disk:


4a

Forehand



4b

Backhand




5

Define or explain the following game terms:


5a

Stacking & Cutting



5b

Clearing Out



5c

Stall Count



5d

Non-Contact



5e

Violation vs. Foul



5f

Hold the line




6

Explain the following calls or rules:


6a

No referees/player resolution



6b

Foul calls at the disk



6c

Foul calls away from the disk



6d

Traveling



6e

Pivot




7

As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:


7a

Invite at least one friend not from your church to play a game.



7b

Have prayer before or after each game.



7c

Exhibit “Spirit of the Game” both on and off the field.




8

Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending.



9

Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost.




References