Difference between revisions of "AY Honors/Casterboarding/Requirements"

From Pathfinder Wiki
< AY Honors‎ | CasterboardingAY Honors/Casterboarding/Requirements
(Marked this version for translation)
m (- Category of Honor Requirements)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<languages /><br />
+
{{HonorSubpage}}
 
 
{{RequirementsHeader{{GetLangSuffix}}}}
 
  
 
<section begin=Body />
 
<section begin=Body />
 
  
 
<b>1. <section begin=req1 /><noinclude><translate><!--T:1-->
 
<b>1. <section begin=req1 /><noinclude><translate><!--T:1-->
</noinclude>What is the difference between skateboarding and casterboarding?  
+
</noinclude>What is the difference between skateboarding and casterboarding?
 
<noinclude></translate></noinclude><section end=req1 /></b>
 
<noinclude></translate></noinclude><section end=req1 /></b>
  
 
<b>2. <section begin=req2 /><noinclude><translate><!--T:2-->
 
<b>2. <section begin=req2 /><noinclude><translate><!--T:2-->
</noinclude>Explain why casterboarding is considered as the union of three radical sports. What are those sports?  
+
</noinclude>Explain why casterboarding is considered as the union of three radical sports. What are those sports?
 
<noinclude></translate></noinclude><section end=req2 /></b>
 
<noinclude></translate></noinclude><section end=req2 /></b>
  
 
<b>3. <section begin=req3 /><noinclude><translate><!--T:3-->
 
<b>3. <section begin=req3 /><noinclude><translate><!--T:3-->
</noinclude>Explain the following safety equipment:  
+
</noinclude>Explain the following safety equipment:
 
<noinclude></translate></noinclude><section end=req3 /></b>
 
<noinclude></translate></noinclude><section end=req3 /></b>
  
 
:<b>a. <section begin=req3a /><noinclude><translate><!--T:4-->
 
:<b>a. <section begin=req3a /><noinclude><translate><!--T:4-->
</noinclude>Helmet  
+
</noinclude>Helmet
 
<noinclude></translate></noinclude><section end=req3a /></b>
 
<noinclude></translate></noinclude><section end=req3a /></b>
  
 
:<b>b. <section begin=req3b /><noinclude><translate><!--T:5-->
 
:<b>b. <section begin=req3b /><noinclude><translate><!--T:5-->
</noinclude>Knee pads  
+
</noinclude>Knee pads
 
<noinclude></translate></noinclude><section end=req3b /></b>
 
<noinclude></translate></noinclude><section end=req3b /></b>
  
 
:<b>c. <section begin=req3c /><noinclude><translate><!--T:6-->
 
:<b>c. <section begin=req3c /><noinclude><translate><!--T:6-->
</noinclude>Shin guards  
+
</noinclude>Shin guards
 
<noinclude></translate></noinclude><section end=req3c /></b>
 
<noinclude></translate></noinclude><section end=req3c /></b>
  
 
:<b>d. <section begin=req3d /><noinclude><translate><!--T:7-->
 
:<b>d. <section begin=req3d /><noinclude><translate><!--T:7-->
</noinclude>Wrist bands  
+
</noinclude>Wrist bands
 
<noinclude></translate></noinclude><section end=req3d /></b>
 
<noinclude></translate></noinclude><section end=req3d /></b>
  
 
<b>4. <section begin=req4 /><noinclude><translate><!--T:8-->
 
<b>4. <section begin=req4 /><noinclude><translate><!--T:8-->
</noinclude>Disassemble and reassemble your caster board correctly, identifying and naming each part.  
+
</noinclude>Disassemble and reassemble your caster board correctly, identifying and naming each part.
 
<noinclude></translate></noinclude><section end=req4 /></b>
 
<noinclude></translate></noinclude><section end=req4 /></b>
  
 
<b>5. <section begin=req5 /><noinclude><translate><!--T:9-->
 
<b>5. <section begin=req5 /><noinclude><translate><!--T:9-->
</noinclude>List the types of wheels that exist, explaining the difference between them and where their use is most appropriate.  
+
</noinclude>List the types of wheels that exist, explaining the difference between them and where their use is most appropriate.
 
<noinclude></translate></noinclude><section end=req5 /></b>
 
<noinclude></translate></noinclude><section end=req5 /></b>
  
 +
<section begin=challenge />
 
<b>6. <section begin=req6 /><noinclude><translate><!--T:10-->
 
<b>6. <section begin=req6 /><noinclude><translate><!--T:10-->
</noinclude>Do at least 15 of the following maneuvers (five of which must be on a ramp):  
+
</noinclude>Do at least 15 of the following maneuvers (five of which must be on a ramp):
 
<noinclude></translate></noinclude><section end=req6 /></b>
 
<noinclude></translate></noinclude><section end=req6 /></b>
  
 
:<b>a. <section begin=req6a /><noinclude><translate><!--T:11-->
 
:<b>a. <section begin=req6a /><noinclude><translate><!--T:11-->
</noinclude>Ollie  
+
</noinclude>Ollie
 
<noinclude></translate></noinclude><section end=req6a /></b>
 
<noinclude></translate></noinclude><section end=req6a /></b>
  
 
:<b>b. <section begin=req6b /><noinclude><translate><!--T:12-->
 
:<b>b. <section begin=req6b /><noinclude><translate><!--T:12-->
</noinclude>Wheelie for 10 meters  
+
</noinclude>Wheelie for 10 meters
 
<noinclude></translate></noinclude><section end=req6b /></b>
 
<noinclude></translate></noinclude><section end=req6b /></b>
  
 
:<b>c. <section begin=req6c /><noinclude><translate><!--T:13-->
 
:<b>c. <section begin=req6c /><noinclude><translate><!--T:13-->
</noinclude>Nose wheelie
+
</noinclude>Nose wheelie
 
<noinclude></translate></noinclude><section end=req6c /></b>
 
<noinclude></translate></noinclude><section end=req6c /></b>
  
 
:<b>d. <section begin=req6d /><noinclude><translate><!--T:14-->
 
:<b>d. <section begin=req6d /><noinclude><translate><!--T:14-->
</noinclude>C-turn  
+
</noinclude>C-turn
 
<noinclude></translate></noinclude><section end=req6d /></b>
 
<noinclude></translate></noinclude><section end=req6d /></b>
  
 
:<b>e. <section begin=req6e /><noinclude><translate><!--T:15-->
 
:<b>e. <section begin=req6e /><noinclude><translate><!--T:15-->
</noinclude>180°  
+
</noinclude>180°
 
<noinclude></translate></noinclude><section end=req6e /></b>
 
<noinclude></translate></noinclude><section end=req6e /></b>
  
 
:<b>f. <section begin=req6f /><noinclude><translate><!--T:16-->
 
:<b>f. <section begin=req6f /><noinclude><translate><!--T:16-->
</noinclude>180° body varial  
+
</noinclude>180° body varial
 
<noinclude></translate></noinclude><section end=req6f /></b>
 
<noinclude></translate></noinclude><section end=req6f /></b>
  
 
:<b>g. <section begin=req6g /><noinclude><translate><!--T:17-->
 
:<b>g. <section begin=req6g /><noinclude><translate><!--T:17-->
</noinclude>360° spin  
+
</noinclude>360° spin
 
<noinclude></translate></noinclude><section end=req6g /></b>
 
<noinclude></translate></noinclude><section end=req6g /></b>
  
 
:<b>h. <section begin=req6h /><noinclude><translate><!--T:18-->
 
:<b>h. <section begin=req6h /><noinclude><translate><!--T:18-->
</noinclude>Grab raíl
+
</noinclude>Grab rail
 
<noinclude></translate></noinclude><section end=req6h /></b>
 
<noinclude></translate></noinclude><section end=req6h /></b>
  
 
:<b>i. <section begin=req6i /><noinclude><translate><!--T:19-->
 
:<b>i. <section begin=req6i /><noinclude><translate><!--T:19-->
</noinclude>Leap board  
+
</noinclude>Leap board
 
<noinclude></translate></noinclude><section end=req6i /></b>
 
<noinclude></translate></noinclude><section end=req6i /></b>
  
 
:<b>j. <section begin=req6j /><noinclude><translate><!--T:20-->
 
:<b>j. <section begin=req6j /><noinclude><translate><!--T:20-->
</noinclude>Downhill turn  
+
</noinclude>Downhill turn
 
<noinclude></translate></noinclude><section end=req6j /></b>
 
<noinclude></translate></noinclude><section end=req6j /></b>
  
 
:<b>k. <section begin=req6k /><noinclude><translate><!--T:21-->
 
:<b>k. <section begin=req6k /><noinclude><translate><!--T:21-->
</noinclude>Kickflip  
+
</noinclude>Kickflip
 
<noinclude></translate></noinclude><section end=req6k /></b>
 
<noinclude></translate></noinclude><section end=req6k /></b>
  
 
:<b>l. <section begin=req6l /><noinclude><translate><!--T:22-->
 
:<b>l. <section begin=req6l /><noinclude><translate><!--T:22-->
</noinclude>Double impossible  
+
</noinclude>Double impossible
 
<noinclude></translate></noinclude><section end=req6l /></b>
 
<noinclude></translate></noinclude><section end=req6l /></b>
  
 
:<b>m. <section begin=req6m /><noinclude><translate><!--T:23-->
 
:<b>m. <section begin=req6m /><noinclude><translate><!--T:23-->
</noinclude>No comply kickflip  
+
</noinclude>No comply kickflip
 
<noinclude></translate></noinclude><section end=req6m /></b>
 
<noinclude></translate></noinclude><section end=req6m /></b>
  
 
:<b>n. <section begin=req6n /><noinclude><translate><!--T:24-->
 
:<b>n. <section begin=req6n /><noinclude><translate><!--T:24-->
</noinclude>Kickflip fakie  
+
</noinclude>Kickflip fakie
 
<noinclude></translate></noinclude><section end=req6n /></b>
 
<noinclude></translate></noinclude><section end=req6n /></b>
  
 
:<b>o. <section begin=req6o /><noinclude><translate><!--T:25-->
 
:<b>o. <section begin=req6o /><noinclude><translate><!--T:25-->
</noinclude>Kickflip switch  
+
</noinclude>Kickflip switch
 
<noinclude></translate></noinclude><section end=req6o /></b>
 
<noinclude></translate></noinclude><section end=req6o /></b>
  
 
:<b>p. <section begin=req6p /><noinclude><translate><!--T:26-->
 
:<b>p. <section begin=req6p /><noinclude><translate><!--T:26-->
</noinclude>Fakie bigspin  
+
</noinclude>Fakie bigspin
 
<noinclude></translate></noinclude><section end=req6p /></b>
 
<noinclude></translate></noinclude><section end=req6p /></b>
  
 
:<b>q. <section begin=req6q /><noinclude><translate><!--T:27-->
 
:<b>q. <section begin=req6q /><noinclude><translate><!--T:27-->
</noinclude>Nollie kickflip  
+
</noinclude>Nollie kickflip
 
<noinclude></translate></noinclude><section end=req6q /></b>
 
<noinclude></translate></noinclude><section end=req6q /></b>
  
 
:<b>r. <section begin=req6r /><noinclude><translate><!--T:28-->
 
:<b>r. <section begin=req6r /><noinclude><translate><!--T:28-->
</noinclude>Nollie heelflip  
+
</noinclude>Nollie heelflip
 
<noinclude></translate></noinclude><section end=req6r /></b>
 
<noinclude></translate></noinclude><section end=req6r /></b>
  
 
:<b>s. <section begin=req6s /><noinclude><translate><!--T:29-->
 
:<b>s. <section begin=req6s /><noinclude><translate><!--T:29-->
</noinclude>Nollie frontside 180° bigspin  
+
</noinclude>Nollie frontside 180° bigspin
 
<noinclude></translate></noinclude><section end=req6s /></b>
 
<noinclude></translate></noinclude><section end=req6s /></b>
  
 
:<b>t. <section begin=req6t /><noinclude><translate><!--T:30-->
 
:<b>t. <section begin=req6t /><noinclude><translate><!--T:30-->
</noinclude>Varial kickflip  
+
</noinclude>Varial kickflip
 
<noinclude></translate></noinclude><section end=req6t /></b>
 
<noinclude></translate></noinclude><section end=req6t /></b>
  
 
:<b>u. <section begin=req6u /><noinclude><translate><!--T:31-->
 
:<b>u. <section begin=req6u /><noinclude><translate><!--T:31-->
</noinclude>Heelflip varial  
+
</noinclude>Heelflip varial
 
<noinclude></translate></noinclude><section end=req6u /></b>
 
<noinclude></translate></noinclude><section end=req6u /></b>
  
 
:<b>v. <section begin=req6v /><noinclude><translate><!--T:32-->
 
:<b>v. <section begin=req6v /><noinclude><translate><!--T:32-->
</noinclude>Backside kickflip 180°  
+
</noinclude>Backside kickflip 180°
 
<noinclude></translate></noinclude><section end=req6v /></b>
 
<noinclude></translate></noinclude><section end=req6v /></b>
  
 
:<b>w. <section begin=req6w /><noinclude><translate><!--T:33-->
 
:<b>w. <section begin=req6w /><noinclude><translate><!--T:33-->
</noinclude>Frontside heelflip 180°  
+
</noinclude>Frontside heelflip 180°
 
<noinclude></translate></noinclude><section end=req6w /></b>
 
<noinclude></translate></noinclude><section end=req6w /></b>
  
 
:<b>x. <section begin=req6x /><noinclude><translate><!--T:34-->
 
:<b>x. <section begin=req6x /><noinclude><translate><!--T:34-->
</noinclude>Frontside kickflip 180°  
+
</noinclude>Frontside kickflip 180°
 
<noinclude></translate></noinclude><section end=req6x /></b>
 
<noinclude></translate></noinclude><section end=req6x /></b>
  
 
:<b>y. <section begin=req6y /><noinclude><translate><!--T:35-->
 
:<b>y. <section begin=req6y /><noinclude><translate><!--T:35-->
</noinclude>360° and kickflip  
+
</noinclude>360° and kickflip
 
<noinclude></translate></noinclude><section end=req6y /></b>
 
<noinclude></translate></noinclude><section end=req6y /></b>
 +
<section end=challenge />
  
 
:<b>z. <section begin=req6z /><noinclude><translate><!--T:36-->
 
:<b>z. <section begin=req6z /><noinclude><translate><!--T:36-->
</noinclude>Double frontside  
+
</noinclude>Double frontside
 
<noinclude></translate></noinclude><section end=req6z /></b>
 
<noinclude></translate></noinclude><section end=req6z /></b>
 
<section end=Body />
 
<section end=Body />
 
<noinclude><translate>
 
<!--T:37-->
 
[[Category:Honor Requirements|{{#titleparts:{{PAGENAME}}|1|2}}]]
 
[[Category:Honor Requirements Revision 3|{{#titleparts:{{PAGENAME}}|1|2}}]]
 
</translate></noinclude>
 

Latest revision as of 20:36, 20 July 2022

Other languages:
English • ‎español • ‎français • ‎português do Brasil
Casterboarding

Skill Level

1

Year

2012

Version

26.06.2024

Approval authority

South American Division

Waveboarding AY Honor.png
Casterboarding
Recreation
Skill Level
123
Approval authority
South American Division
Year of Introduction
2012



1. What is the difference between skateboarding and casterboarding?

2. Explain why casterboarding is considered as the union of three radical sports. What are those sports?

3. Explain the following safety equipment:

a. Helmet

b. Knee pads

c. Shin guards

d. Wrist bands

4. Disassemble and reassemble your caster board correctly, identifying and naming each part.

5. List the types of wheels that exist, explaining the difference between them and where their use is most appropriate.


6. Do at least 15 of the following maneuvers (five of which must be on a ramp):

a. Ollie

b. Wheelie for 10 meters

c. Nose wheelie

d. C-turn

e. 180°

f. 180° body varial

g. 360° spin

h. Grab rail

i. Leap board

j. Downhill turn

k. Kickflip

l. Double impossible

m. No comply kickflip

n. Kickflip fakie

o. Kickflip switch

p. Fakie bigspin

q. Nollie kickflip

r. Nollie heelflip

s. Nollie frontside 180° bigspin

t. Varial kickflip

u. Heelflip varial

v. Backside kickflip 180°

w. Frontside heelflip 180°

x. Frontside kickflip 180°

y. 360° and kickflip


z. Double frontside