Difference between revisions of "AY Honors/Vector Drawing/Requirements"

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==<translate>Requirements</translate>==
 
  
<b>1. <translate><section begin=req1 />What is vector drawing?
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<section begin=Body />
<section end=req1 /></translate></b>
 
  
<b>2. <translate><section begin=req2 />Name three specialized programs for making vector drawings.
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<b>1. <section begin=req1 /><noinclude><translate><!--T:1-->
<section end=req2 /></translate></b>
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</noinclude>What is vector drawing?
 +
<noinclude></translate></noinclude><section end=req1 /></b>
  
<b>3. <translate><section begin=req3 />Name five common vector drawing formats.  
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<b>2. <section begin=req2 /><noinclude><translate><!--T:2-->
<section end=req3 /></translate></b>
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</noinclude>Name three specialized programs for making vector drawings.
 +
<noinclude></translate></noinclude><section end=req2 /></b>
  
<b>4. <translate><section begin=req4 />What are the differences between plot and the vector drawing?
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<b>3. <section begin=req3 /><noinclude><translate><!--T:3-->
<section end=req4 /></translate></b>
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</noinclude>Name five common vector drawing formats.
 +
<noinclude></translate></noinclude><section end=req3 /></b>
  
<b>5. <translate><section begin=req5 />Explain how a vector drawing can maintain its quality when it is enlarged.
+
<b>4. <section begin=req4 /><noinclude><translate><!--T:4-->
<section end=req5 /></translate></b>
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</noinclude>What are the differences between plot and the vector drawing?
 +
<noinclude></translate></noinclude><section end=req4 /></b>
  
<b>6. <translate><section begin=req6 />What is the Bézier curve? What is its importance for the structure of a vector drawing?
+
<b>5. <section begin=req5 /><noinclude><translate><!--T:5-->
<section end=req6 /></translate></b>
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</noinclude>Explain how a vector drawing can maintain its quality when it is enlarged.
 +
<noinclude></translate></noinclude><section end=req5 /></b>
  
<b>7. <translate><section begin=req7 />What are the main differences between a bitmap editor and a vector image editor? Give two examples of each type of editor.
+
<b>6. <section begin=req6 /><noinclude><translate><!--T:6-->
<section end=req7 /></translate></b>
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</noinclude>What is the Bézier curve? What is its importance for the structure of a vector drawing?
 +
<noinclude></translate></noinclude><section end=req6 /></b>
  
<b>8. <translate><section begin=req8 />Choose a vector drawing program and explain why you chose it. Show your instructor:
+
<b>7. <section begin=req7 /><noinclude><translate><!--T:7-->
<section end=req8 /></translate></b>
+
</noinclude>What are the main differences between a bitmap editor and a vector image editor? Give two examples of each type of editor.
 +
<noinclude></translate></noinclude><section end=req7 /></b>
  
:<b>a. <translate><section begin=req8a />Five or more mouse or keyboard shortcuts in the chosen program.  
+
<b>8. <section begin=req8 /><noinclude><translate><!--T:8-->
<section end=req8a /></translate></b>
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</noinclude>Choose a vector drawing program and explain why you chose it. Show your instructor:
 +
<noinclude></translate></noinclude><section end=req8 /></b>
  
:<b>b. <translate><section begin=req8b />Present and demonstrate the use of 20 different tools.  
+
:<b>a. <section begin=req8a /><noinclude><translate><!--T:9-->
<section end=req8b /></translate></b>
+
</noinclude>Five or more mouse or keyboard shortcuts in the chosen program.
 +
<noinclude></translate></noinclude><section end=req8a /></b>
  
<b>9. <translate><section begin=req9 />Complete the following drawings:  
+
:<b>b. <section begin=req8b /><noinclude><translate><!--T:10-->
<section end=req9 /></translate></b>
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</noinclude>Present and demonstrate the use of 20 different tools.
 +
<noinclude></translate></noinclude><section end=req8b /></b>
  
:<b>a. <translate><section begin=req9a />The emblem of the Pathfinder Club, showing the use of guidelines and rulers.
+
<b>9. <section begin=req9 /><noinclude><translate><!--T:11-->
<section end=req9a /></translate></b>
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</noinclude>Complete the following drawings:
 +
<noinclude></translate></noinclude><section end=req9 /></b>
  
:<b>b. <translate><section begin=req9b />A drawing of your choice showing the use of the "free-hand" tool.  
+
:<b>a. <section begin=req9a /><noinclude><translate><!--T:12-->
<section end=req9b /></translate></b>
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</noinclude>The emblem of the Pathfinder Club, showing the use of guidelines and rulers.
 +
<noinclude></translate></noinclude><section end=req9a /></b>
  
:<b>c. <translate><section begin=req9c />An animal showing the use of details.  
+
:<b>b. <section begin=req9b /><noinclude><translate><!--T:13-->
<section end=req9c /></translate></b>
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</noinclude>A drawing of your choice showing the use of the "free-hand" tool.
 +
<noinclude></translate></noinclude><section end=req9b /></b>
  
:<b>d. <translate><section begin=req9d />A poster, banner or outreach pamphlets (triptychs, diptychs) of any event in your club or church.  
+
:<b>c. <section begin=req9c /><noinclude><translate><!--T:14-->
<section end=req9d /></translate></b>
+
</noinclude>An animal showing the use of details.
 +
<noinclude></translate></noinclude><section end=req9c /></b>
  
:<b>e. <translate><section begin=req9e />Transform a photo of a face into a vector drawing, using the necessary tools, such as bitmap tracker, transparency filter, etc.  
+
:<b>d. <section begin=req9d /><noinclude><translate><!--T:15-->
<section end=req9e /></translate></b>
+
</noinclude>A poster, banner or outreach pamphlets (triptychs, diptychs) of any event in your club or church.
 +
<noinclude></translate></noinclude><section end=req9d /></b>
  
<b>10. <translate><section begin=req10 />Present the drawings made to complete this honor and with the approval of professionals in this area, visiting a specialist or publishing the works in a social network or specialized forum. After completing the activity, present to your instructor the comments, approvals and proposals made by the professionals regarding corrections and changes in your drawing.  
+
:<b>e. <section begin=req9e /><noinclude><translate><!--T:16-->
<section end=req10 /></translate></b>
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</noinclude>Transform a photo of a face into a vector drawing, using the necessary tools, such as bitmap tracker, transparency filter, etc.
 +
<noinclude></translate></noinclude><section end=req9e /></b>
  
[[Category:Honor Requirements|{{#titleparts:{{PAGENAME}}|1|3}}]]
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<section begin=challenge />
[[Category:Honor Requirements Revision 2|{{#titleparts:{{PAGENAME}}|1|3}}]]
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<b>10. <section begin=req10 /><noinclude><translate><!--T:17-->
 +
</noinclude>Present the drawings made to complete this honor and with the approval of professionals in this area, visiting a specialist or publishing the works in a social network or specialized forum. After completing the activity, present to your instructor the comments, approvals and proposals made by the professionals regarding corrections and changes in your drawing.
 +
<noinclude></translate></noinclude><section end=req10 /></b>
 +
<section end=challenge />
 +
 
 +
<section end=Body />

Latest revision as of 19:50, 10 April 2023

Other languages:
English • ‎español • ‎português do Brasil
Vector Drawing

Skill Level

2

Year

2012

Version

24.11.2024

Approval authority

South American Division

Vector Drawing AY Honor.png
Vector Drawing
Arts, Crafts and Hobbies
Skill Level
123
Approval authority
South American Division
Year of Introduction
2012
See also



1. What is vector drawing?

2. Name three specialized programs for making vector drawings.

3. Name five common vector drawing formats.

4. What are the differences between plot and the vector drawing?

5. Explain how a vector drawing can maintain its quality when it is enlarged.

6. What is the Bézier curve? What is its importance for the structure of a vector drawing?

7. What are the main differences between a bitmap editor and a vector image editor? Give two examples of each type of editor.

8. Choose a vector drawing program and explain why you chose it. Show your instructor:

a. Five or more mouse or keyboard shortcuts in the chosen program.

b. Present and demonstrate the use of 20 different tools.

9. Complete the following drawings:

a. The emblem of the Pathfinder Club, showing the use of guidelines and rulers.

b. A drawing of your choice showing the use of the "free-hand" tool.

c. An animal showing the use of details.

d. A poster, banner or outreach pamphlets (triptychs, diptychs) of any event in your club or church.

e. Transform a photo of a face into a vector drawing, using the necessary tools, such as bitmap tracker, transparency filter, etc.


10. Present the drawings made to complete this honor and with the approval of professionals in this area, visiting a specialist or publishing the works in a social network or specialized forum. After completing the activity, present to your instructor the comments, approvals and proposals made by the professionals regarding corrections and changes in your drawing.