Difference between revisions of "AY Honors/Ultimate Disc/Answer Key"

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[[Image:frisbee-1.jpg|thumb|200px|right|A [[Wham-O]] Professional Frisbee]]
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<!-- 1. Know the 10 simple rules of Ultimate and how the game is played. -->
 +
;The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
 +
;Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
 +
;Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
 +
;Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
 +
;Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
 +
;Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
 +
;Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
 +
;Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
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;Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
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;Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play
  
While the word '''Frisbee''' is a registered [[trademark]] of the [[Wham-O]] toy company, the term is often used [[genericized trademark|generically]] to describe '''flying discs''' similar to those made by the company. They are generally [[plastic]], roughly 20 to 25 centimeters (8&ndash;10&nbsp;in) in [[diameter]], with a lip. They are designed to fly [[aerodynamic]]ally when thrown with [[rotation]] and can be caught by hand.
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<!-- 3. Explain why the name “Frisbee” was dropped from the name of the game. -->
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The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.
  
Basic Throws are strongly recommended whilst playing this exciting game! Trick throws ruin frisbee, and are seen as a problem by most players, certain rules can be brought in to stop these wreckers.
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A wide range of Frisbee (flying Discs) variants are available commercially. [[Disc golf]] discs are usually smaller but denser and are tailored for particular flight profiles to increase/decrease stability and distance. When it was discovered that [[dog]]s enjoyed chasing and retrieving the slow-moving discs, special discs were designed with more pliable material that would better resist a dog's bite. [[Disc dog]] competitions, in which dogs' disc-catching skills are judged, have become quite popular as well. Ring-like discs shaped like a [[Saturn (planet)|Saturn]]'s ring, known as [[Aerobie]]s, typically fly significantly farther than any traditional flying disc. The evolution has continued with the advancement of lighting a flying disc for evening and night-time play. By using a [[Flashflight]] disc, players can extend the throw and catch playing time after the sun goes down.
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<!-- 8. Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending. -->
  
==History==
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<!-- 9. Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost. -->
  
The modern day frisbees are developed from the "Flying-Saucer", originally invented by [[Walter Frederick Morrison]] and codeveloped and financed by [[Warren Franscioni]] in [[1948]]. However, that initial disc was largely unsuccessful. A later model made by Morrison in [[1955]] and sold as the "Pluto Platter" was bought by Wham-O on [[January 13]], [[1957]]. In the next year, Wham-O renamed the toy "Frisbee", a (probably deliberate) misspelling of the name of the [[Frisbie Pie Company]] of [[Bridgeport, Connecticut]], whose [[pie]] tins had been used by [[Yale University]] students in the campus for similar purposes.
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==Games using flying discs==
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* [[Ultimate (sport)|Ultimate]]
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==References== <!--T:5-->
* [[Freestyle frisbee]]
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* [[Guts]]
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* [[Disc Golf]] - the traditional game of [[Golf]] played with flying discs (frisbees) instead of clubs and balls.
 
* [[Durango Boot]]
 
* [[DDC]]
 
* [[Flutterguts]], also known as [[Flutter Frisbee]]
 
* [[Friskee]]
 
* [[Disc dog]]
 
* [[Dodge Frisbee]]
 
* [[Goaltimate]]
 
* [[Schtick (Disc Game)|Schtick]]
 
* [[Fricket]], also known as Cups
 
* [[Hot Box]]
 
* [[Suzy Sticks]]
 
 
 
==Physics==
 
 
 
The rotating flying disc has [[angular momentum]] perpendicular to the horizontal plane, stabilizing the disc's attitude <!-- "attitude" is the correct term here; pls don't change to "altitude". -elf Dec 05 --> in high-speed flight.  Small ridges near the leading edge act as turbulators, reducing flow separation by forcing the airflow to become [[turbulent]] after it passes over the ridges.  [[Lift (force)|Lift]] is generated in primarily the same way as a traditional asymmetric [[airfoil]], that is, by accelerating upper airflow such that a pressure difference gives rise to a lifting force.
 
 
 
[[Richard Feynman]] in his book ''[[Surely You're Joking, Mr. Feynman!]]'' suggests that watching the wobble of a plate tossed in the [[MIT]] cafeteria stimulated him to develop mathematics that eventually led to his Nobel prize winning work in [[quantum electrodynamics]] [http://www.washingtonpost.com/wp-dyn/content/article/2005/11/03/AR2005110301924.html].
 
 
 
==See also==
 
 
 
*Descriptions of [[Frisbee throws]]
 
*[[Frisbeetarianism]]
 
*In the animated motion picture [[The Secret of NIMH]], the main character's name was changed in post-production from "Frisby" to "Brisby" to avoid potential trademark infringements.
 
 
 
==Further reading==
 
 
 
*''Frisbee, A Practitioner's Manual and Definitive Treatise'' Stancil E.D. Johnson, M.D. Workman Publishing Company, New York (July, 1975) ISBN 0-911104-53-4
 
*''The Official Frisbee Handbook'' Goldy Norton, Bantam Books, Toronto/New York/London (July, 1972) no ISBN
 
*''Frisbee Players' Handbook'' Mark Danna, Dan Poynter, Parachuting Publications, Santa Barbara, California (1978) ISBN 0-015516-19-5
 
*''Frisbee Sports & Games'' Charles Tips, Dan Roddick, Celestial Arts, Millbrae, California (March 1979) ISBN 0-89087-233-3
 
*''Frisbee by the Masters'' Charles Tips, Celestial Arts, Millbrae, California (March 1977) ISBN 0-89087-142-6
 
 
 
==External links==
 
 
 
*[http://inventors.about.com/library/weekly/aa980218.htm Frisbee, about.com]
 
*[http://www.frisbeedisc.com/ Wham-O Frisbee disc website]
 
*[http://www.ukultimate.com/ UK Ultimate Association]
 
*[http://www2.upa.org/index.php/ Ultimate Players Association]
 
*[http://www.frisbeecollective.com frisbeecollective.com]
 
 
 
[[Category:Frisbee]]
 
[[Category:National Toy Hall of Fame]]
 
[[Category: Toys]]
 
[[Category:Yale University]]
 
 
 
[[cs:Frisbee]]
 
[[da:Frisbee]]
 
[[de:Frisbee]]
 
[[eo:Flugdisko]]
 
[[fr:Frisbee]]
 
[[it:Frisbee]]
 
[[nl:Frisbee]]
 
[[ja:フライングディスク]]
 
[[no:Frisbee]]
 
[[pl:Frisbee]]
 
[[sk:Frisbee]]
 
[[sv:Frisbee]]
 
[[es:Frisbee]]
 

Latest revision as of 04:08, 19 March 2021

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Ultimate Disc

Skill Level

1

Year

2011

Version

25.11.2024

Approval authority

General Conference

Ultimate Disc AY Honor.png
Ultimate Disc
Recreation
Skill Level
123
Approval authority
General Conference
Year of Introduction
2011
See also


1

Know the 10 simple rules of Ultimate and how the game is played.


The Field
A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
Initiate Play
Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
Scoring
Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
Movement of the Disc
The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
Change of Possession
When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury timeout.
Non-contact
No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
Fouls
When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
Self-Officiating
Players are responsible for their own foul and line calls. Players resolve their own disputes.
Spirit of the Game
Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play


2

Define and explain “Spirit of the Game”.



3

Explain why the name “Frisbee” was dropped from the name of the game.


The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.


4

Identify and be able to throw the disk:


4a

Forehand



4b

Backhand




5

Define or explain the following game terms:


5a

Stacking & Cutting



5b

Clearing Out



5c

Stall Count



5d

Non-Contact



5e

Violation vs. Foul



5f

Hold the line




6

Explain the following calls or rules:


6a

No referees/player resolution



6b

Foul calls at the disk



6c

Foul calls away from the disk



6d

Traveling



6e

Pivot




7

As a team or individual, develop a plan to practice outreach while completing the requirements for this honor. Possible options could include the following:


7a

Invite at least one friend not from your church to play a game.



7b

Have prayer before or after each game.



7c

Exhibit “Spirit of the Game” both on and off the field.




8

Play six (6) Pathfinder pick-up games to twelve (12) points and demonstrate reasonable understanding of disk handling and throwing, catching, scoring, and defending.



9

Write a one-page report or provide an oral report to the Pathfinder leader on how the concept of “Spirit of the Game” is applied to Ultimate and outside the sport as a Christian role model to others. Discuss why the concept is important in fair play and in reducing the desire to win at any cost.




References