Difference between revisions of "Translations:Investiture Achievement/Friend/Spiritual Discovery/10/en"

From Pathfinder Wiki
(Importing a new version from external source)
 
(Importing a new version from external source)
 
Line 1: Line 1:
 
===Sword Drill Two===
 
===Sword Drill Two===
Another approach is to divide the Pathfinders into two teams. Then have one Pathfinder at a time look up the verse (use a different verse for each Pathfinder) as you time them with a stopwatch (if you don't have a stopwatch, see if your cellphone does). Record their individual times and add them to the team's time. When everyone has had a turn, the team with the quickest time wins.
+
Another approach is to divide the Pathfinders into two teams. Then have one Pathfinder at a time look up the verse (use a different verse for each Pathfinder) as you time them with a stopwatch (if you don't have a stopwatch, see if your cellphone does). Record their individual times and add them to the team's time. When everyone has had a turn, the team with the quickest time wins.

Latest revision as of 20:42, 16 October 2023

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Investiture Achievement/Friend/Spiritual Discovery)
===Sword Drill Two===
Another approach is to divide the Pathfinders into two teams. Then have one Pathfinder at a time look up the verse (use a different verse for each Pathfinder) as you time them with a stopwatch (if you don't have a stopwatch, see if your cellphone does). Record their individual times and add them to the team's time. When everyone has had a turn, the team with the quickest time wins.

Sword Drill Two

Another approach is to divide the Pathfinders into two teams. Then have one Pathfinder at a time look up the verse (use a different verse for each Pathfinder) as you time them with a stopwatch (if you don't have a stopwatch, see if your cellphone does). Record their individual times and add them to the team's time. When everyone has had a turn, the team with the quickest time wins.