Difference between revisions of "Translations:AY Honors/Temperance/Role-play/2/es"

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Latest revision as of 13:19, 22 July 2022

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Message definition (AY Honors/Temperance/Role-play)
Try to make each scenario as realistic as possible.  A completely unbelievable depiction of the situation or one that seems purely hypothetical is far less likely be recalled when the Pathfinder actually finds himself in a similar situation.  
*The "classmate" who asks you to sell you marijuana may be one of the Pathfinder's close friends rather than some strange kid he's never spoken to before.  Attach the ''name'' of a person he ''knows and likes'' to that classmate.  Also, you might introduce other complicating factors such as the Pathfinder's special need for some extra money.  When the Pathfinder refuses, try to convince him that ''it'll only be this one time.''  When that fails, add the threat of a hypothetical blackmail - ''I'd hate to see that picture of you playing in your kid sister's wading pool show up on Facebook tomorrow".
*Ask who the best friend is before letting the Pathfinder know the scenario of "your best friend asks you to try a cigarette."  You may also wish to add that the person upon whom the Pathfinder has had a crush since the second grade is there watching and urging the Pathfinder to smoke.
*Make the party situation a little more desperate before revealing that the friend is drunk.  For instance, "this friend is the only person there you know who can drive."  Or perhaps "it's past your curfew and your Dad is going to ''kill'' you when you call him after he's gone to bed.  He has to get up at 4:30 am tomorrow!"  It is almost ''always'' the complicating factors that lead to poor judgment in situations like this.
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Trate de hacer cada escenario lo más realista posible. Una representación completamente increíble o una que parece puramente hipotético es mucho menos probable que sea recordado cuando el Conquistadores se encuentre en una situación similar.