Difference between revisions of "AY Honors/Computer Programming/Answer Key"
From Pathfinder Wiki
< AY Honors | Computer ProgrammingAY Honors/Computer Programming/Answer Key
Jomegat bot (talk | contribs) (Bot: Automated import of articles *** existing text overwritten ***) |
Jomegat bot (talk | contribs) (Bot: Automated import of articles *** existing text overwritten ***) |
||
Line 1: | Line 1: | ||
− | + | {{HonorSubpage}} | |
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |||
− | |||
− | |||
<section begin="Body" /> | <section begin="Body" /> | ||
{{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=1}} | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=1}} | ||
Line 235: | Line 220: | ||
[[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] | [[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] | ||
<noinclude></translate></noinclude> | <noinclude></translate></noinclude> | ||
− | + | {{CloseHonorPage}} |
Revision as of 01:58, 19 March 2021
Computer Programming
Skill Level
3
Year
2012
Version
23.12.2024
Approval authority
South American Division
1
Submit a report of at least two pages on the history of programming languages.
2
Define Logic programming.
3
Choose a programming language to develop a system and describe the origin of this language.
4
Present to the instructor:
4a
A project of a management system of a Pathfinder Club that has integrated:
i
Log of units, honors, classes, and Pathfinders
ii
Control of monthly dues
iii
Cash control
iv
Control of expenses
v
Control of assets
vi
Record control
vii
Event control
viii
Permission slip report
ix
Cash flow report
x
Assets report
xi
Minutes and events book report
xii
Monthly dues report
xiii
Units, classes, honors, and Pathfinder report
4b
A computer system with the modules mentioned.
4c
The source code of the modules mentioned.
4d
Instructions for using the system.
5
Complete one of the following points:
5a
Have a certificate of completing a course in which you learned programming language.
5b
Define and conceptualize the following topics:
i
Source code
ii
Machine code
iii
Compilers
iv
Interpreters
v
Linear programming
vi
Modular programming
vii
Structured programming
viii
Object-oriented programming
ix
Structured type
x
High-level programming
xi
Medium-level programming
xii
Low-level programming
xiii
How many language generations exist and what are they?
xiv
Compiled language
xv
Script language
xvi
Interpreted language
xvii
Programming paradigm
xviii
Syntax of programming languages