Difference between revisions of "AY Honors/Pinewood Derby - Advanced/Answer Key"
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− | ==1. Have the Pinewood Derby Honor. == | + | ==1. Have the Pinewood Derby Honor. == <!--T:2--> |
{{honor_prerequisite|category=Arts and Crafts|honor=Pinewood Derby}} | {{honor_prerequisite|category=Arts and Crafts|honor=Pinewood Derby}} | ||
− | ==2. Know the Pinewood Derby race regulations for your district, area, or conference. == | + | ==2. Know the Pinewood Derby race regulations for your district, area, or conference. == <!--T:3--> |
<big>'''NOTE: Many conferences have special Pinewood Derby events and the rules may vary as to length, weight and wheels.'''</big> | <big>'''NOTE: Many conferences have special Pinewood Derby events and the rules may vary as to length, weight and wheels.'''</big> | ||
Contact your conference leadership for a copy of the rules. They usually email them out well ahead of the derby. | Contact your conference leadership for a copy of the rules. They usually email them out well ahead of the derby. | ||
− | ==3. Be aware of the following: == | + | ==3. Be aware of the following: == <!--T:4--> |
===a. Cars shall not ride on any kind or type of springs. === | ===a. Cars shall not ride on any kind or type of springs. === | ||
In most Pinecar derbies, the axles ''must'' be inserted into the axle grooves that have been pre-milled into the bottom of the car. | In most Pinecar derbies, the axles ''must'' be inserted into the axle grooves that have been pre-milled into the bottom of the car. | ||
− | ===b. No loose materials of any kind are allowed in or on the car.=== | + | ===b. No loose materials of any kind are allowed in or on the car.=== <!--T:5--> |
Sometimes cars come off the track. It is best of all the pieces remain with the car if this happens. | Sometimes cars come off the track. It is best of all the pieces remain with the car if this happens. | ||
===c. Official number must be clearly marked and visible. === | ===c. Official number must be clearly marked and visible. === | ||
Usually the registering official will affix the number. Often, they will do this on the bottom toward the front of the car so that the person placing the car on the track will know which end is the front. | Usually the registering official will affix the number. Often, they will do this on the bottom toward the front of the car so that the person placing the car on the track will know which end is the front. | ||
− | ==4. Review tool safety. == | + | ==4. Review tool safety. == <!--T:6--> |
{{:Adventist Youth Honors Answer Book/Tool Safety}} | {{:Adventist Youth Honors Answer Book/Tool Safety}} | ||
− | ==5. Know the various ways to prepare and finish your project: == | + | ==5. Know the various ways to prepare and finish your project: == <!--T:7--> |
===a. Sanding wood === | ===a. Sanding wood === | ||
Wood should be sanded with successively higher grit paper. Start with 80 to 100 grit, and then move on to 150 or 220. Final sanding can be done with 320 grit paper. | Wood should be sanded with successively higher grit paper. Start with 80 to 100 grit, and then move on to 150 or 220. Final sanding can be done with 320 grit paper. | ||
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# Apply a second layer of the polyacrylic clear coat. | # Apply a second layer of the polyacrylic clear coat. | ||
− | ===l. Decoupage === | + | ===l. Decoupage === <!--T:8--> |
See the [[../Decoupage|Decoupage]] honor for detailed instruction. | See the [[../Decoupage|Decoupage]] honor for detailed instruction. | ||
− | ===m. Forged foil === | + | ===m. Forged foil === <!--T:9--> |
Crumple a sheet of aluminum foil without wadding it into a ball (or it will tear). Flatten the foil out again and smooth it with a rolling pin. Apply tacky glue to your car, and then press the foil into the glue, shiny side up. Press the foil into all the crevices of the car. For an antique look, paint over the foil with a black, water-based paint which has been thinned 2:1 with water. Blot the paint with a paper towel. | Crumple a sheet of aluminum foil without wadding it into a ball (or it will tear). Flatten the foil out again and smooth it with a rolling pin. Apply tacky glue to your car, and then press the foil into the glue, shiny side up. Press the foil into all the crevices of the car. For an antique look, paint over the foil with a black, water-based paint which has been thinned 2:1 with water. Blot the paint with a paper towel. | ||
− | ==6. Know the principle meaning of friction and how it can effect the performance of your car. == | + | ==6. Know the principle meaning of friction and how it can effect the performance of your car. == <!--T:10--> |
==7. Know the three best ways to reduce friction on your car. == | ==7. Know the three best ways to reduce friction on your car. == | ||
===a. Axle lubrication === | ===a. Axle lubrication === | ||
This is probably the most effective step you can take to make a car faster. Start by polishing the axles. This can be done by mounting the axle in the chuck of a drill, holding a piece of sandpaper (320 or higher grit) on the part of the axle that comes into contact with the wheel, and then spinning the drill. Do this to each axle as your patience endures. | This is probably the most effective step you can take to make a car faster. Start by polishing the axles. This can be done by mounting the axle in the chuck of a drill, holding a piece of sandpaper (320 or higher grit) on the part of the axle that comes into contact with the wheel, and then spinning the drill. Do this to each axle as your patience endures. | ||
+ | <!--T:11--> | ||
When the wheel is placed on the axle and the axle is inserted into the car, apply some graphite lubricant into the wheel's hub and spin the wheel. Once assembled, it's a good idea to spin each wheel for as long as you have the patience. This works the graphite into the joint and lubricates it. You can spin the wheels by hand, or rig up a device of your own invention do do it for you. | When the wheel is placed on the axle and the axle is inserted into the car, apply some graphite lubricant into the wheel's hub and spin the wheel. Once assembled, it's a good idea to spin each wheel for as long as you have the patience. This works the graphite into the joint and lubricates it. You can spin the wheels by hand, or rig up a device of your own invention do do it for you. | ||
− | ===b. Aerodynamic design === | + | ===b. Aerodynamic design === <!--T:12--> |
Aerodynamics plays very little role in the speed of a pinewood car. At this scale, the car just doesn't have enough surface area for aerodynamics to be a significant factor in the physics of a rolling car. | Aerodynamics plays very little role in the speed of a pinewood car. At this scale, the car just doesn't have enough surface area for aerodynamics to be a significant factor in the physics of a rolling car. | ||
===c. Smooth finish === | ===c. Smooth finish === | ||
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If the bottom of a pinecar contacts the track, it will exert a tremendous amount of drag on the car. It might not even make it down the track if this happens. The most common way that a car will come into contact with the track is if weights are added to the underside of the car without countersinking them. Always countersink your weights so that you know the car will not drag on the track. | If the bottom of a pinecar contacts the track, it will exert a tremendous amount of drag on the car. It might not even make it down the track if this happens. The most common way that a car will come into contact with the track is if weights are added to the underside of the car without countersinking them. Always countersink your weights so that you know the car will not drag on the track. | ||
+ | <!--T:13--> | ||
The axle should be inserted into the car such that it does not pinch the wheel against the car, but without much room for the wheel to slide back and forth on the axle. Ideally it should slide about a sixteenth of an inch. | The axle should be inserted into the car such that it does not pinch the wheel against the car, but without much room for the wheel to slide back and forth on the axle. Ideally it should slide about a sixteenth of an inch. | ||
− | ===e. Reduce wheel shaking === | + | ===e. Reduce wheel shaking === <!--T:14--> |
Wheel shaking occurs when the mold mark on the wheel's tread comes into contact with the track. This will happen once per rotation and will cause the wheel to jump into the air (even if ever so slightly). This energy would be put to better use powering your car toward the finish line. To address this issue, place the wheel into the chuck of an electric drill and rotate it against a piece of sandpaper you have mounted on a flat surface. Sand the tread down until it is smooth. | Wheel shaking occurs when the mold mark on the wheel's tread comes into contact with the track. This will happen once per rotation and will cause the wheel to jump into the air (even if ever so slightly). This energy would be put to better use powering your car toward the finish line. To address this issue, place the wheel into the chuck of an electric drill and rotate it against a piece of sandpaper you have mounted on a flat surface. Sand the tread down until it is smooth. | ||
− | ==8. Know the three theories of weight distribution and how it could affect the performance of your car. == | + | ==8. Know the three theories of weight distribution and how it could affect the performance of your car. == <!--T:15--> |
==9. Design and build to completion the following (not previously built): == | ==9. Design and build to completion the following (not previously built): == | ||
===a. Basic car kit with complete exterior finish === | ===a. Basic car kit with complete exterior finish === | ||
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===c. Be creative by building one of the following: tank, submarine, airplanes, piano, ice cream sandwich, fire engine, vege-link, school bus, baby carriage, and etc. === | ===c. Be creative by building one of the following: tank, submarine, airplanes, piano, ice cream sandwich, fire engine, vege-link, school bus, baby carriage, and etc. === | ||
− | ==10. Use details on your project such as steering wheel, driver, decals, and etc. as long as these details do not exceed the maximum length, width, and weight specification. == | + | ==10. Use details on your project such as steering wheel, driver, decals, and etc. as long as these details do not exceed the maximum length, width, and weight specification. == <!--T:16--> |
==11. Participate in a club, district, or conference sponsored Pinewood Derby event with a current car. == | ==11. Participate in a club, district, or conference sponsored Pinewood Derby event with a current car. == | ||
Note: If you are planning to participate in a conference Pinewood Derby event be sure you use the correct specifications from your conference because some use different specifications than listed above. | Note: If you are planning to participate in a conference Pinewood Derby event be sure you use the correct specifications from your conference because some use different specifications than listed above. | ||
− | ==12. Define and practice good sportsmanship as it relates to your Christian walk.== | + | ==12. Define and practice good sportsmanship as it relates to your Christian walk.== <!--T:17--> |
While building and racing a pinewood derby car your Christian walk may be tested. If someone needed help on their design, did you help? If you are having trouble cutting your own car, did you accept help? Did you clean up your work area so the next person had a clean place to work, or so the staff didn’t have to clean up after you? Did you have to wait a while to use some of the tools? Being patient isn’t always easy. | While building and racing a pinewood derby car your Christian walk may be tested. If someone needed help on their design, did you help? If you are having trouble cutting your own car, did you accept help? Did you clean up your work area so the next person had a clean place to work, or so the staff didn’t have to clean up after you? Did you have to wait a while to use some of the tools? Being patient isn’t always easy. | ||
+ | <!--T:18--> | ||
Jesus was a Carpenter…………Jesus may have spent many hours in a wood shop……I wonder if He helped Joseph,…..design, transfer the design, clamp the wood, cut the wood with a saw, file, sand smooth, paint, assemble. I wonder,…..how many tools did Jesus know how to use, that you just used yourself? I wonder……………….. | Jesus was a Carpenter…………Jesus may have spent many hours in a wood shop……I wonder if He helped Joseph,…..design, transfer the design, clamp the wood, cut the wood with a saw, file, sand smooth, paint, assemble. I wonder,…..how many tools did Jesus know how to use, that you just used yourself? I wonder……………….. | ||
<noinclude></translate></noinclude> | <noinclude></translate></noinclude> | ||
[[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] | [[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] |
Revision as of 21:14, 8 January 2015
1. Have the Pinewood Derby Honor.
For tips and instruction see Pinewood Derby.
2. Know the Pinewood Derby race regulations for your district, area, or conference.
NOTE: Many conferences have special Pinewood Derby events and the rules may vary as to length, weight and wheels. Contact your conference leadership for a copy of the rules. They usually email them out well ahead of the derby.
3. Be aware of the following:
a. Cars shall not ride on any kind or type of springs.
In most Pinecar derbies, the axles must be inserted into the axle grooves that have been pre-milled into the bottom of the car.
b. No loose materials of any kind are allowed in or on the car.
Sometimes cars come off the track. It is best of all the pieces remain with the car if this happens.
c. Official number must be clearly marked and visible.
Usually the registering official will affix the number. Often, they will do this on the bottom toward the front of the car so that the person placing the car on the track will know which end is the front.
4. Review tool safety.
Adventist Youth Honors Answer Book/Tool Safety
5. Know the various ways to prepare and finish your project:
a. Sanding wood
Wood should be sanded with successively higher grit paper. Start with 80 to 100 grit, and then move on to 150 or 220. Final sanding can be done with 320 grit paper.
b. Filling holes
Holes can be filled with wood putty, though it is better to be careful when shaping the wood to not cause unintended holes. Simply press the putty into the hole and wipe it off with a putty knife or other hard, flat tool. Allow it to set before sanding, but do sand it before applying any other finish.
c. Sealing new wood
New wood can be sealed with a grain filler. This is especially important on end-grain, as without a grain filler, the wood will absorb a finish more in this area giving the car an uneven look. It is applied with a brush and then wiped off and allowed to dry. Skip this step if you intend to stain the wood afterwards, as it will not absorb stain evenly.
d. Coloring wood
Wood can be colored by applying a stain, dye or a paint.
e. Gloss finishes
A gloss finish will make the finished wood look very shiny. Most paints can be bought with a flat, satin, or glossy finish. If you want a shiny finish, choose a glossy paint.
f. Enamel finishes
Enamel is a very tough and glossy finish. It is ideal for pinewood car designs modeled after real cars.
g. Stain finishes
Stain will color the wood but allow the natural grain to show. In other words, the wood will still look like wood, but it will be a darker colored wood.
h. Wax finishes
A wax finish is applied after the wood is stained and varnished. It brings a final polish out of the wood.
i. Acrylic finishes
Acrylic finish is a type of varnish. For the most part, it dries clear (but may impart a yellowish tint to the wood). It will lend a glossy look to the finished wood.
j. Water colors
Water colors will soak into the wood and can result in an uneven finish. The wood grain will show through, so unless that is what you are looking for, don't confuse it with other types of paint. It's best to try it on a scrap before painting your car with it. Then if you like what you see, go ahead and paint the car with it.
k. Leather look on wood
A leather look on wood can be achieved by applying two colors of a water-based paint as well as a polyacrylic clear coat. These are the steps:
- Dampen the surface of the wood to raise the grain of the wood and let it dry for half an hour.
- Sand with 180 grit sandpaper.
- Paint with the first color of water-based paint. Apply two coats if desired.
- When the paint is dry, apply a layer of polyacrylic gloss clear coat. This is to keep the next color of paint from blending with the previous color.
- When the clear coat is dry, apply a coat of the second color using a water-based paint.
- After a few minutes, blot this coat with a plastic bag to reveal the color beneath in places.
- After the paint dries, lightly sand with 320 grit paper.
- Apply a second layer of the polyacrylic clear coat.
l. Decoupage
See the Decoupage honor for detailed instruction.
m. Forged foil
Crumple a sheet of aluminum foil without wadding it into a ball (or it will tear). Flatten the foil out again and smooth it with a rolling pin. Apply tacky glue to your car, and then press the foil into the glue, shiny side up. Press the foil into all the crevices of the car. For an antique look, paint over the foil with a black, water-based paint which has been thinned 2:1 with water. Blot the paint with a paper towel.
6. Know the principle meaning of friction and how it can effect the performance of your car.
7. Know the three best ways to reduce friction on your car.
a. Axle lubrication
This is probably the most effective step you can take to make a car faster. Start by polishing the axles. This can be done by mounting the axle in the chuck of a drill, holding a piece of sandpaper (320 or higher grit) on the part of the axle that comes into contact with the wheel, and then spinning the drill. Do this to each axle as your patience endures.
When the wheel is placed on the axle and the axle is inserted into the car, apply some graphite lubricant into the wheel's hub and spin the wheel. Once assembled, it's a good idea to spin each wheel for as long as you have the patience. This works the graphite into the joint and lubricates it. You can spin the wheels by hand, or rig up a device of your own invention do do it for you.
b. Aerodynamic design
Aerodynamics plays very little role in the speed of a pinewood car. At this scale, the car just doesn't have enough surface area for aerodynamics to be a significant factor in the physics of a rolling car.
c. Smooth finish
A smooth finish has even less to do with a pinecar's speed than aerodynamics.
d. Proper wheel/axle clearance
If the bottom of a pinecar contacts the track, it will exert a tremendous amount of drag on the car. It might not even make it down the track if this happens. The most common way that a car will come into contact with the track is if weights are added to the underside of the car without countersinking them. Always countersink your weights so that you know the car will not drag on the track.
The axle should be inserted into the car such that it does not pinch the wheel against the car, but without much room for the wheel to slide back and forth on the axle. Ideally it should slide about a sixteenth of an inch.
e. Reduce wheel shaking
Wheel shaking occurs when the mold mark on the wheel's tread comes into contact with the track. This will happen once per rotation and will cause the wheel to jump into the air (even if ever so slightly). This energy would be put to better use powering your car toward the finish line. To address this issue, place the wheel into the chuck of an electric drill and rotate it against a piece of sandpaper you have mounted on a flat surface. Sand the tread down until it is smooth.
8. Know the three theories of weight distribution and how it could affect the performance of your car.
9. Design and build to completion the following (not previously built):
a. Basic car kit with complete exterior finish
b. Deluxe/fancy car kit with complete exterior finish and decals
c. Be creative by building one of the following: tank, submarine, airplanes, piano, ice cream sandwich, fire engine, vege-link, school bus, baby carriage, and etc.
10. Use details on your project such as steering wheel, driver, decals, and etc. as long as these details do not exceed the maximum length, width, and weight specification.
11. Participate in a club, district, or conference sponsored Pinewood Derby event with a current car.
Note: If you are planning to participate in a conference Pinewood Derby event be sure you use the correct specifications from your conference because some use different specifications than listed above.
12. Define and practice good sportsmanship as it relates to your Christian walk.
While building and racing a pinewood derby car your Christian walk may be tested. If someone needed help on their design, did you help? If you are having trouble cutting your own car, did you accept help? Did you clean up your work area so the next person had a clean place to work, or so the staff didn’t have to clean up after you? Did you have to wait a while to use some of the tools? Being patient isn’t always easy.
Jesus was a Carpenter…………Jesus may have spent many hours in a wood shop……I wonder if He helped Joseph,…..design, transfer the design, clamp the wood, cut the wood with a saw, file, sand smooth, paint, assemble. I wonder,…..how many tools did Jesus know how to use, that you just used yourself? I wonder………………..