Difference between revisions of "AY Honors/Aviators/Requirements"

From Pathfinder Wiki
< AY Honors‎ | AviatorsAY Honors/Aviators/Requirements
(Bot: Automated import of articles)
 
m (Add RequirementsHeader)
Line 1: Line 1:
<languages /><br />
+
As of this writing, the overall speed is slow. This is due to the vast amount of code involved to complete a simple task. For example, a programs designed to play a game can be very large due to the number of conditions that may exist in a given moment, i.e., where to move next in a checker game.
<noinclude><translate></noinclude>
 
==Requirements==
 
{{reqreq|page={{PAGENAME}}|num=1}}
 
{{reqsubreq|page={{PAGENAME}}|num=1a}}
 
{{reqsubreq|page={{PAGENAME}}|num=1b}}
 
{{reqsubreq|page={{PAGENAME}}|num=1c}}
 
{{reqsubreq|page={{PAGENAME}}|num=1d}}
 
{{reqsubreq|page={{PAGENAME}}|num=1e}}
 
{{reqreq|page={{PAGENAME}}|num=2}}
 
{{reqsubreq|page={{PAGENAME}}|num=2a}}
 
{{reqsubreq|page={{PAGENAME}}|num=2b}}
 
{{reqsubreq|page={{PAGENAME}}|num=2c}}
 
{{reqsubreq|page={{PAGENAME}}|num=2d}}
 
{{reqsubreq|page={{PAGENAME}}|num=2e}}
 
{{reqreq|page={{PAGENAME}}|num=3}}
 
{{reqreq|page={{PAGENAME}}|num=4}}
 
{{reqreq|page={{PAGENAME}}|num=5}}
 
{{reqreq|page={{PAGENAME}}|num=6}}
 
{{reqsubreq|page={{PAGENAME}}|num=6a}}
 
{{reqsubreq|page={{PAGENAME}}|num=6b}}
 
{{reqreq|page={{PAGENAME}}|num=7}}
 
{{reqsubreq|page={{PAGENAME}}|num=7a}}
 
{{reqsubsubreq|page={{PAGENAME}}|num=7ai|dispreq=i}}
 
{{reqsubsubreq|page={{PAGENAME}}|num=7aii|dispreq=ii}}
 
{{reqsubreq|page={{PAGENAME}}|num=7b}}
 
{{reqsubsubreq|page={{PAGENAME}}|num=7bi|dispreq=i}}
 
{{reqsubsubreq|page={{PAGENAME}}|num=7bii|dispreq=ii}}
 
[[Category:Honor Requirements|{{#titleparts:{{PAGENAME}}|1|3}}]]
 
<noinclude></translate></noinclude>
 

Revision as of 00:12, 24 November 2020

As of this writing, the overall speed is slow. This is due to the vast amount of code involved to complete a simple task. For example, a programs designed to play a game can be very large due to the number of conditions that may exist in a given moment, i.e., where to move next in a checker game.