Investiture Achievement/Voyager/Personal Growth
Standard Level
Requirement 1 |
Be in Grade 9 or its equivalent. |
The Voyager level has been designed to be within reach of a person in the ninth grade or higher. It should be challenging, yet achievable for a child at this point in his or her formal education.
Requirement 2a |
Develop your daily devotional life by studying the Senior Weekly Devotional Guide (weeks 1 – 26) and the book of Romans utilizing printed or electronic resources. |
Weekly Devotional Guide
The purpose of this requirement is to have the Pathfinder connect with God each day and help establish lifelong personal devotions. It is not to be done in a marathon sit down and read-as-much-as-you-can event. By reading the weekly devotional guide (thirteen weeks for Friend, Companion, Explorer, and Ranger, and 26 weeks for Voyager and Guide), the Pathfinder should gain a broader view of the Bible. They can use their Bibles, computers, or other electronic or audio devices to complete this requirement. The best way to approach the reading is by establishing a habit of reading the Bible every day (i.e., keep the morning watch!)
In addition to the topical studies: Friends are introduced to our friend Jesus through the stories of Matthew. Companions learn about the origins of the world through Genesis. Explorers explore the early church in Acts. Rangers return to the story of Jesus in John. Voyagers experience salvation as explained by Paul in Romans. Guides cover prophecy and end time events in Revelation.
Week 1: Who Am I? | Week 10: Standards | Week 19: Promises |
Week 2: What About Me? | Week 11: Sin | Week 20: Faithfulness |
Week 3: Being in Charge | Week 12: Character | Week 21: Being a Christian |
Week 4: Try Again | Week 13: Temptation | Week 22: Thinking about God |
Week 5: I Feel Lousy | Week 14: Hope | Week 23: Making Decisions |
Week 6: Courage | Week 15: Love | Week 24: Being an Example |
Week 7: Being Alone | Week 16: Joy | Week 25: Life with God |
Week 8: Being Afraid | Week 17: Adventure | Week 26: Obedience |
Week 9: Rebellion | Week 18: Being Happy |
Romans
Romans 1 | Romans 11 |
Romans 2 | Romans 12 |
Romans 3 | Romans 13 |
Romans 4 | Romans 14 |
Romans 5 | Romans 15 |
Romans 6 | Romans 16 |
Romans 7 | |
Romans 8 | |
Romans 9 | |
Romans 10 |
Requirement 2b |
Journal your thoughts by asking questions like:
You may journal through writing, drawing or electronic process. |
The questions are to be asked in relation to the Bible texts read in Requirement 2a. The point of having the Pathfinder answer these questions is to encourage him think about the text in a way that he may not have before. It is easier than we like to admit to read a long passage and not even think about it. Journaling should help prevent this.
How the journaling is done should be left to the Pathfinder.
Writing
Some people are more comfortable writing things down. This can be done with a pencil (or pen) and paper in a notebook, in a diary, on a word processor, or even on a blog or social network posting.
Drawing
Some children do not like to write and will resist it mightily. For such children, the thought of not being invested in not likely to be an effective motivator. They may prefer to illustrate the concepts instead, and that is a valid way for them to journal their thoughts.
Electronic Process
The Pathfinder may choose to write his journal entries in a word processor, a blog, or a social network. While these may be considered either writing or an "electronic process," there are other options available. For instance, Pathfinders may wish to make an audio or video recording of their thoughts. If they have the equipment, this should be encouraged. If they are not comfortable sharing the material with the club, do not force them to.
Requirement 3 |
Memorize the AY Aim. |
The Advent Message to All the World in My Generation
My relationship to Jesus Christ is of such a nature that it compels me to share the good news of His soon return with any who will receive it.
Requirement 4 |
Illustrate the meaning of the AY Aim in an interesting way. |
An illustration is something that clarifies or proves a point. Its literal meaning is "to cast light upon." Jesus illustrated many truths through His parables - stories which helped people to understand His message. The requirement to illustrate the meaning of AY Aim is an opportunity for the Pathfinders to use their imaginations. There are many approaches to illustration, including:
- Art projects
- Drawing
- Painting
- Diorama
- Sculpture
- Comic book
- Collage
- Poster
- Drama
- Skit
- Movie
- Puppet show
- Mime play (silent acting with narration or music)
- Other
- Photography slide show
- Sign Language
- PowerPoint or compatible multimedia presention
- Blog post with text and pictures
Frontier Voyager
There are no additional requirements in this section for the Advanced Ribbon.