Especialidades JA/Trompos/Requisitos
Trompos
Autoridad:
Categoría:
Destreza:
Año de introducción:
1. Realizar y presentar un estudio de 300 palabras sobre la historia de los trompos.
2. ¿De qué material se hacían los trompos en la antigüedad? ¿De qué materiales se hacen hoy en día?
3. Explicar cada uno de los siguientes métodos para impulsar un trompo:
- a. Fricción
- b. Cuerda o piola
- c. Mola
- d. Dedos
4. Dibujar un trompo e identificar las siguientes partes:
- a. Coronilla
- b. Punta o pie
- e. Cuerpo o masa
5. Dibujar y explicar cómo funcionan los siguientes tipos de trompo:
- a. Trompo tradicional de madera
- b. Trompo de dedo o trompo de varilla larga
- c. Snurra sueca
- d. Peonza de hojalata
- e. Perinola
6. Explicar el uso de la cuerda (piola):
- a. ¿Cuál es el tamaño ideal de la cuerda?
- b. ¿Cuál es la importancia de sostener el extremo del dedo?
- c. Nombrar tres formas de asegurar la piola en el dedo.
7. ¿Cuál es el uso de la tampografía de los trompos tradicionales?
8. Explain the relationship between stability, movement, and throwing or projecting the top, with the following physical concepts:
- a. Angular velocity
- b. Gyroscopic effect
- c. Center of gravity
- d. Principles of dynamics (Newton's 1st law)
9. With your instructor, establish and follow a safety code for spinning top games with at least five rules.
10. Using a traditional spinning top, demonstrate the ability to do the following activities:
- a. Strength and balance: Roll the string correctly and throw it so that it spins the top for at least 20 seconds before losing balance.
- b. Calculated technique: Throw the top, then pick it up in the palm of the hand; after a few seconds, return it to the ground and it must keep spinning.
- c. Put to sleep: Make the top spin for 10 seconds in one place so that it appears to be stopped.
- d. Spinning on the crown: Spin the inverted top by by the crown.
- e. Sliding: While the top rotates, with the help of the string, move the top from one place to another without it falling.
- f. Accuracy: Throw the top on a target. It can be a line or circle on the ground.
11. Do at least one of the following maneuvers:
- a. Roll in the air: Consists of throwing the top, and before it reaches the ground and before the string is unwound completely, bring it back in such a way that the top spins in the hand.
- b. Bridge or cable car: With one hand, hold both ends of the string and with the other hand hold the remaining fold. Keeping the string static, place the top on it and lift one end of the formed bridge and slide the top from one end to the other.
- c. Throwing: As the top spins on the floor, make it jump at its tip, pulling the cord with skill and strength, serving as a boost. Do this twice, once with it jumping and falling to the ground, and the other falling onto the hand.
12. Know or create at least four collective games with spinning tops. Invite the members of your unit to participate in each of the games. In the end, talk to the instructor about how you felt during the activities and what are the advantages of the practice of outdoor recreation.