Especialidades JA/Ultimate/Respuestas
From Pathfinder Wiki
< AY Honors | Ultimate DiscAY Honors/Ultimate Disc/Answer Key/es /
1
Conocer las 10 reglas simples de Ultimate Disc y cómo se juega el juego.
- The Field
- A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
- Initiate Play
- Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
- Scoring
- Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
- Movement of the Disc
- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
- Change of Possession
- When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
- Substitutions
- Players not in the game may replace players in the game after a score and during an injury timeout.
- Non-contact
- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
- Fouls
- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
- Self-Officiating
- Players are responsible for their own foul and line calls. Players resolve their own disputes.
- Spirit of the Game
- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play
2
Definir y explicar «el espíritu del juego».
3
Explicar porque el nombre «Frisbee» ya no se usa en el nombre del juego.
The term Frisbee, often used capitalized, to generically describe all flying discs, is a registered trademark of the Wham-O toy company. Though such use is not encouraged by the company, the common use of the trademarked name as a generic term has put the trademark in jeopardy; accordingly, many "Frisbee" games are now known as "ultimate" or "disc" games.
4
Identificar los siguientes términos y poder tirar el disco de las siguientes maneras:
4a
Derecha
4b
De revés
5
Definir y explicar los siguientes términos del juego:
5a
Amontonar y cortar (stacking y cutting)
5b
Aclarar (clearing out)
5c
Contando (stall count)
5d
Sin contacto (non-contact)
5e
Violación vs. falta
5f
Mantener la línea
6
Explicar las siguientes reglas:
6a
Sin arbitro/resolución entre jugadores
6b
Faltas con el disco
6c
Faltas lejos del disco
6d
Pasos
6e
Girar
7
Como equipo o individuo, desarrollar un plan para practicar el alcance mientras se completa los requisitos para esta especialidad. Opciones posibles incluyen:
7a
Invitar al menos un amigo no de la iglesia para jugar
7b
Tener una oración antes de cada juego
7c
Exhibir «el espíritu del juego» durante el juego y fuera del juego
8
Jugar seis juegos con los Conquistadores hasta 12 puntos y demostrar suficiente conocimiento de manejar, agarrar, anotar y defender el disco.
9
Escribir un informe de una página y dar un informe oral al líder de Conquistadores sobre cómo «el espíritu del juego» es aplicado al juego Ultimate y fuera del deporte como un modelo cristiano para otros. Discutir por qué el concepto es importante para un juego justo y en reducir el deseo de ganar a cualquier precio.