Translations:Adventist Youth Honors Answer Book/Recreation/Drilling & Marching/19/en
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b. Mark Time, Quick Time, and Double Time
- Mark time is a command meaning to march in place. When a unit is in Mark time, they should adjust and maintain their intervals and distances. To be proper, it should only be called from Quick time or Half step (Not Double time or from the Halt). However, many clubs find it helpful to use this command from attention for the purpose of instruction. MARK TIME, MARCH can be called as either foot strikes the ground. When the command is given, take one more step after the command of execution (MARCH), plant the trailing foot alongside your stationary foot and march in place. Each foot should be alternately raised approximately 2 inches off the ground at the pace of Quick time. Allow your arms to swing naturally and adjust your alignment as necessary.
- Quick time is marching to the cadence of 120 counts or steps per minute with appx. a 24-inch step. Your arms should swing naturally 9 inches straight to the front and 6 inches to the rear of the seams on your pants. The arms should not bend at the elbow and your fingers should be curled as in the position of attention. Head and eyes should be fixed to the front. Younger Pathfinders may find this hard to achieve at first, but with the help of an instructor, they should be able to master this very quickly.
- Double time is the cadence of 180 counts or steps per minute. The length of the steps is also to be appx. 24 inches. The command DOUBLE TIME, MARCH is given either from a halt or as either foot strikes the ground while marching at Quick time. When given from the halt, at the command MARCH, raise your forearms up to a horizontal position with your fingers and thumb closed, knuckles out, and step off with your left foot. Continue to march at the 180 steps per minute cadence until further instructed. When marching at Quick time, at the command MARCH, take one more step at Quick time and step off with your trailing foot at Double time in the same manner as previously instructed. The only movements that can be executed at Double time are Halt, Quick time, Column Right/Left, and Column Half Right/Left.